axmol/thirdparty/clipper2/clipper.engine.h

503 lines
16 KiB
C++

/*******************************************************************************
* Author : Angus Johnson *
* Version : Clipper2 - ver.1.0.4 *
* Date : 4 September 2022 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2022 *
* Purpose : This is the main polygon clipping module *
* License : http://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
#ifndef clipper_engine_h
#define clipper_engine_h
#define CLIPPER2_VERSION "1.0.0"
#include <cstdlib>
#include <queue>
#include <stdexcept>
#include <vector>
#include <functional>
#include "clipper.core.h"
namespace Clipper2Lib {
struct Scanline;
struct IntersectNode;
struct Active;
struct Vertex;
struct LocalMinima;
struct OutRec;
struct Joiner;
//Note: all clipping operations except for Difference are commutative.
enum class ClipType { None, Intersection, Union, Difference, Xor };
enum class PathType { Subject, Clip };
enum class VertexFlags : uint32_t {
None = 0, OpenStart = 1, OpenEnd = 2, LocalMax = 4, LocalMin = 8
};
constexpr enum VertexFlags operator &(enum VertexFlags a, enum VertexFlags b)
{
return (enum VertexFlags)(uint32_t(a) & uint32_t(b));
}
constexpr enum VertexFlags operator |(enum VertexFlags a, enum VertexFlags b)
{
return (enum VertexFlags)(uint32_t(a) | uint32_t(b));
}
struct Vertex {
Point64 pt;
Vertex* next = nullptr;
Vertex* prev = nullptr;
VertexFlags flags = VertexFlags::None;
};
struct OutPt {
Point64 pt;
OutPt* next = nullptr;
OutPt* prev = nullptr;
OutRec* outrec;
Joiner* joiner = nullptr;
OutPt(const Point64& pt_, OutRec* outrec_): pt(pt_), outrec(outrec_) {
next = this;
prev = this;
}
};
template <typename T>
class PolyPath;
using PolyPath64 = PolyPath<int64_t>;
using PolyPathD = PolyPath<double>;
template <typename T>
using PolyTree = PolyPath<T>;
using PolyTree64 = PolyTree<int64_t>;
using PolyTreeD = PolyTree<double>;
struct OutRec;
typedef std::vector<OutRec*> OutRecList;
//OutRec: contains a path in the clipping solution. Edges in the AEL will
//have OutRec pointers assigned when they form part of the clipping solution.
struct OutRec {
size_t idx = 0;
OutRec* owner = nullptr;
OutRecList* splits = nullptr;
Active* front_edge = nullptr;
Active* back_edge = nullptr;
OutPt* pts = nullptr;
PolyPath64* polypath = nullptr;
Rect64 bounds = {};
Path64 path;
bool is_open = false;
~OutRec() { if (splits) delete splits; };
};
///////////////////////////////////////////////////////////////////
//Important: UP and DOWN here are premised on Y-axis positive down
//displays, which is the orientation used in Clipper's development.
///////////////////////////////////////////////////////////////////
struct Active {
Point64 bot;
Point64 top;
int64_t curr_x = 0; //current (updated at every new scanline)
double dx = 0.0;
int wind_dx = 1; //1 or -1 depending on winding direction
int wind_cnt = 0;
int wind_cnt2 = 0; //winding count of the opposite polytype
OutRec* outrec = nullptr;
//AEL: 'active edge list' (Vatti's AET - active edge table)
// a linked list of all edges (from left to right) that are present
// (or 'active') within the current scanbeam (a horizontal 'beam' that
// sweeps from bottom to top over the paths in the clipping operation).
Active* prev_in_ael = nullptr;
Active* next_in_ael = nullptr;
//SEL: 'sorted edge list' (Vatti's ST - sorted table)
// linked list used when sorting edges into their new positions at the
// top of scanbeams, but also (re)used to process horizontals.
Active* prev_in_sel = nullptr;
Active* next_in_sel = nullptr;
Active* jump = nullptr;
Vertex* vertex_top = nullptr;
LocalMinima* local_min = nullptr; // the bottom of an edge 'bound' (also Vatti)
bool is_left_bound = false;
};
struct LocalMinima {
Vertex* vertex;
PathType polytype;
bool is_open;
LocalMinima(Vertex* v, PathType pt, bool open) :
vertex(v), polytype(pt), is_open(open){}
};
struct IntersectNode {
Point64 pt;
Active* edge1;
Active* edge2;
IntersectNode() : pt(Point64(0, 0)), edge1(NULL), edge2(NULL) {}
IntersectNode(Active* e1, Active* e2, Point64& pt_) :
pt(pt_), edge1(e1), edge2(e2)
{
}
};
#ifdef USINGZ
typedef std::function<void(const Point64& e1bot, const Point64& e1top,
const Point64& e2bot, const Point64& e2top, Point64& pt)> ZCallback64;
typedef std::function<void(const PointD& e1bot, const PointD& e1top,
const PointD& e2bot, const PointD& e2top, PointD& pt)> ZCallbackD;
#endif
// ClipperBase -------------------------------------------------------------
class ClipperBase {
private:
ClipType cliptype_ = ClipType::None;
FillRule fillrule_ = FillRule::EvenOdd;
FillRule fillpos = FillRule::Positive;
int64_t bot_y_ = 0;
bool has_open_paths_ = false;
bool minima_list_sorted_ = false;
bool using_polytree_ = false;
bool succeeded_ = true;
Active *actives_ = nullptr;
Active *sel_ = nullptr;
Joiner *horz_joiners_ = nullptr;
std::vector<LocalMinima*> minima_list_; //pointers in case of memory reallocs
std::vector<LocalMinima*>::iterator current_locmin_iter_;
std::vector<Vertex*> vertex_lists_;
std::priority_queue<int64_t> scanline_list_;
std::vector<IntersectNode> intersect_nodes_;
std::vector<OutRec*> outrec_list_; //pointers in case of memory reallocs
std::vector<Joiner*> joiner_list_; //pointers in case of memory reallocs
void Reset();
void InsertScanline(int64_t y);
bool PopScanline(int64_t &y);
bool PopLocalMinima(int64_t y, LocalMinima *&local_minima);
void DisposeAllOutRecs();
void DisposeVerticesAndLocalMinima();
void AddLocMin(Vertex &vert, PathType polytype, bool is_open);
bool IsContributingClosed(const Active &e) const;
inline bool IsContributingOpen(const Active &e) const;
void SetWindCountForClosedPathEdge(Active &edge);
void SetWindCountForOpenPathEdge(Active &e);
void InsertLocalMinimaIntoAEL(int64_t bot_y);
void InsertLeftEdge(Active &e);
inline void PushHorz(Active &e);
inline bool PopHorz(Active *&e);
inline OutPt* StartOpenPath(Active &e, const Point64& pt);
inline void UpdateEdgeIntoAEL(Active *e);
OutPt* IntersectEdges(Active &e1, Active &e2, const Point64& pt);
inline void DeleteFromAEL(Active &e);
inline void AdjustCurrXAndCopyToSEL(const int64_t top_y);
void DoIntersections(const int64_t top_y);
void AddNewIntersectNode(Active &e1, Active &e2, const int64_t top_y);
bool BuildIntersectList(const int64_t top_y);
void ProcessIntersectList();
void SwapPositionsInAEL(Active& edge1, Active& edge2);
OutPt* AddOutPt(const Active &e, const Point64& pt);
OutPt* AddLocalMinPoly(Active &e1, Active &e2,
const Point64& pt, bool is_new = false);
OutPt* AddLocalMaxPoly(Active &e1, Active &e2, const Point64& pt);
void DoHorizontal(Active &horz);
bool ResetHorzDirection(const Active &horz, const Active *max_pair,
int64_t &horz_left, int64_t &horz_right);
void DoTopOfScanbeam(const int64_t top_y);
Active *DoMaxima(Active &e);
void JoinOutrecPaths(Active &e1, Active &e2);
void CompleteSplit(OutPt* op1, OutPt* op2, OutRec& outrec);
bool ValidateClosedPathEx(OutPt*& outrec);
void CleanCollinear(OutRec* outrec);
void FixSelfIntersects(OutRec* outrec);
OutPt* DoSplitOp(OutPt* outRecOp, OutPt* splitOp);
Joiner* GetHorzTrialParent(const OutPt* op);
bool OutPtInTrialHorzList(OutPt* op);
void SafeDisposeOutPts(OutPt*& op);
void SafeDeleteOutPtJoiners(OutPt* op);
void AddTrialHorzJoin(OutPt* op);
void DeleteTrialHorzJoin(OutPt* op);
void ConvertHorzTrialsToJoins();
void AddJoin(OutPt* op1, OutPt* op2);
void DeleteJoin(Joiner* joiner);
void ProcessJoinerList();
OutRec* ProcessJoin(Joiner* joiner);
bool ExecuteInternal(ClipType ct, FillRule ft, bool use_polytrees);
bool DeepCheckOwner(OutRec* outrec, OutRec* owner);
void BuildPaths(Paths64& solutionClosed, Paths64* solutionOpen);
void BuildTree(PolyPath64& polytree, Paths64& open_paths);
protected:
#ifdef USINGZ
ZCallback64 zCallback_ = nullptr;
void SetZ(const Active& e1, const Active& e2, Point64& pt);
#endif
void CleanUp(); // unlike Clear, CleanUp preserves added paths
void AddPath(const Path64& path, PathType polytype, bool is_open);
void AddPaths(const Paths64& paths, PathType polytype, bool is_open);
bool Execute(ClipType clip_type,
FillRule fill_rule, Paths64& solution_closed);
bool Execute(ClipType clip_type,
FillRule fill_rule, Paths64& solution_closed, Paths64& solution_open);
bool Execute(ClipType clip_type, FillRule fill_rule, PolyTree64& polytree);
bool Execute(ClipType clip_type,
FillRule fill_rule, PolyTree64& polytree, Paths64& open_paths);
public:
virtual ~ClipperBase();
bool PreserveCollinear = true;
bool ReverseSolution = false;
void Clear();
};
// PolyPath / PolyTree --------------------------------------------------------
//PolyTree: is intended as a READ-ONLY data structure for CLOSED paths returned
//by clipping operations. While this structure is more complex than the
//alternative Paths structure, it does preserve path 'ownership' - ie those
//paths that contain (or own) other paths. This will be useful to some users.
template <typename T>
class PolyPath final {
private:
double scale_;
Path<T> polygon_;
std::vector<PolyPath*> childs_;
protected:
const PolyPath<T>* parent_;
PolyPath(const PolyPath<T>* parent,
const Path<T>& path) :
scale_(parent->scale_), polygon_(path), parent_(parent){}
public:
explicit PolyPath(int precision = 0) // NB only for root node
{
scale_ = std::pow(10, precision);
parent_ = nullptr;
}
~PolyPath() { Clear(); };
//https://en.cppreference.com/w/cpp/language/rule_of_three
PolyPath(const PolyPath&) = delete;
PolyPath& operator=(const PolyPath&) = delete;
PolyPath<T>* operator [] (size_t index) { return childs_[index]; }
typename std::vector<PolyPath*>::const_iterator begin() const { return childs_.cbegin(); }
typename std::vector<PolyPath*>::const_iterator end() const { return childs_.cend(); }
void Clear() {
for (PolyPath<T>* child : childs_) delete child;
childs_.resize(0);
}
void reserve(size_t size)
{
if (size > childs_.size()) childs_.reserve(size);
}
PolyPath<T>* AddChild(const Path<T>& path)
{
childs_.push_back(new PolyPath<T>(this, path));
return childs_.back();
}
size_t Count() const { return childs_.size(); }
const PolyPath<T>* parent() const { return parent_; }
bool IsHole() const
{
const PolyPath* pp = parent_;
bool is_hole = pp;
while (pp) {
is_hole = !is_hole;
pp = pp->parent_;
}
return is_hole;
}
const Path<T>& Polygon() const { return polygon_; }
double Area() const
{
double result = Clipper2Lib::Area<T>(polygon_);
for (const PolyPath<T>* child : childs_)
result += child->Area();
return result;
}
};
void Polytree64ToPolytreeD(const PolyPath64& polytree, PolyPathD& result);
class Clipper64 : public ClipperBase
{
public:
#ifdef USINGZ
void SetZCallback(ZCallback64 cb) { zCallback_ = cb; }
#endif
void AddSubject(const Paths64& subjects)
{
AddPaths(subjects, PathType::Subject, false);
}
void AddOpenSubject(const Paths64& open_subjects)
{
AddPaths(open_subjects, PathType::Subject, true);
}
void AddClip(const Paths64& clips)
{
AddPaths(clips, PathType::Clip, false);
}
bool Execute(ClipType clip_type,
FillRule fill_rule, Paths64& closed_paths)
{
return ClipperBase::Execute(clip_type, fill_rule, closed_paths);
}
bool Execute(ClipType clip_type,
FillRule fill_rule, Paths64& closed_paths, Paths64& open_paths)
{
return ClipperBase::Execute(clip_type, fill_rule, closed_paths, open_paths);
}
bool Execute(ClipType clip_type, FillRule fill_rule, PolyTree64& polytree)
{
return ClipperBase::Execute(clip_type, fill_rule, polytree);
}
bool Execute(ClipType clip_type,
FillRule fill_rule, PolyTree64& polytree, Paths64& open_paths)
{
return ClipperBase::Execute(clip_type, fill_rule, polytree, open_paths);
}
};
class ClipperD : public ClipperBase {
private:
double scale_ = 1.0, invScale_ = 1.0;
#ifdef USINGZ
ZCallbackD zCallback_ = nullptr;
#endif
public:
explicit ClipperD(int precision = 2) : ClipperBase()
{
scale_ = std::pow(10, precision);
invScale_ = 1 / scale_;
}
#ifdef USINGZ
void SetZCallback(ZCallbackD cb) { zCallback_ = cb; };
void ZCB(const Point64& e1bot, const Point64& e1top,
const Point64& e2bot, const Point64& e2top, Point64& pt)
{
// de-scale (x & y)
// temporarily convert integers to their initial float values
// this will slow clipping marginally but will make it much easier
// to understand the coordinates passed to the callback function
PointD tmp = PointD(pt) * invScale_;
PointD e1b = PointD(e1bot) * invScale_;
PointD e1t = PointD(e1top) * invScale_;
PointD e2b = PointD(e2bot) * invScale_;
PointD e2t = PointD(e2top) * invScale_;
zCallback_(e1b,e1t, e2b, e2t, tmp);
pt.z = tmp.z; // only update 'z'
};
void CheckCallback()
{
if(zCallback_)
// if the user defined float point callback has been assigned
// then assign the proxy callback function
ClipperBase::zCallback_ =
std::bind(&ClipperD::ZCB, this, std::placeholders::_1,
std::placeholders::_2, std::placeholders::_3,
std::placeholders::_4, std::placeholders::_5);
else
ClipperBase::zCallback_ = nullptr;
}
#endif
void AddSubject(const PathsD& subjects)
{
AddPaths(ScalePaths<int64_t, double>(subjects, scale_), PathType::Subject, false);
}
void AddOpenSubject(const PathsD& open_subjects)
{
AddPaths(ScalePaths<int64_t, double>(open_subjects, scale_), PathType::Subject, true);
}
void AddClip(const PathsD& clips)
{
AddPaths(ScalePaths<int64_t, double>(clips, scale_), PathType::Clip, false);
}
bool Execute(ClipType clip_type, FillRule fill_rule, PathsD& closed_paths)
{
#ifdef USINGZ
CheckCallback();
#endif
Paths64 closed_paths64;
if (!ClipperBase::Execute(clip_type, fill_rule, closed_paths64)) return false;
closed_paths = ScalePaths<double, int64_t>(closed_paths64, invScale_);
return true;
}
bool Execute(ClipType clip_type,
FillRule fill_rule, PathsD& closed_paths, PathsD& open_paths)
{
#ifdef USINGZ
CheckCallback();
#endif
Paths64 closed_paths64;
Paths64 open_paths64;
if (!ClipperBase::Execute(clip_type,
fill_rule, closed_paths64, open_paths64)) return false;
closed_paths = ScalePaths<double, int64_t>(closed_paths64, invScale_);
open_paths = ScalePaths<double, int64_t>(open_paths64, invScale_);
return true;
}
bool Execute(ClipType clip_type, FillRule fill_rule, PolyTreeD& polytree)
{
#ifdef USINGZ
CheckCallback();
#endif
PolyTree64 tree_result;
if (!ClipperBase::Execute(clip_type, fill_rule, tree_result)) return false;;
Polytree64ToPolytreeD(tree_result, polytree);
return true;
}
bool Execute(ClipType clip_type,
FillRule fill_rule, PolyTreeD& polytree, Paths64& open_paths)
{
#ifdef USINGZ
CheckCallback();
#endif
PolyTree64 tree_result;
if (!ClipperBase::Execute(clip_type, fill_rule, tree_result, open_paths)) return false;;
Polytree64ToPolytreeD(tree_result, polytree);
return true;
}
};
} // namespace
#endif // clipper_engine_h