axmol/cocos/editor-support/cocosbuilder/CCSpriteLoader.h

37 lines
1.2 KiB
C++

#ifndef _CCB_CCSPRITELOADER_H_
#define _CCB_CCSPRITELOADER_H_
#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class SpriteLoader : public NodeLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~SpriteLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(Sprite);
virtual void onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader);
virtual void onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
virtual void onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pCCBBlendFunc, CCBReader * ccbReader);
virtual void onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
virtual void onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader);
};
NS_CC_EXT_END
#endif