mirror of https://github.com/axmolengine/axmol.git
87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import "AppController.h"
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#import "AppDelegate.h"
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static AppDelegate s_sharedApplication;
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@implementation AppController
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@synthesize window, glView;
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-(void) applicationDidFinishLaunching:(NSNotification *)aNotification
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{
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// create the window
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// note that using NSResizableWindowMask causes the window to be a little
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// smaller and therefore ipad graphics are not loaded
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NSRect rect = NSMakeRect(0, 0, 2048, 1536);
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window = [[NSWindow alloc] initWithContentRect:rect
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styleMask:( NSClosableWindowMask | NSTitledWindowMask )
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backing:NSBackingStoreBuffered
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defer:YES];
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// allocate our GL view
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// (isn't there already a shared EAGLView?)
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glView = [[EAGLView alloc] initWithFrame:rect];
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// set window parameters
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[window becomeFirstResponder];
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[window setContentView:glView];
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[window setTitle:@"SampleGame"];
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[window makeKeyAndOrderFront:self];
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[window setAcceptsMouseMovedEvents:NO];
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[glView setFrameZoomFactor:0.4];
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cocos2d::CCApplication::sharedApplication()->run();
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}
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-(BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)theApplication
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{
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return YES;
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}
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-(void) dealloc
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{
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cocos2d::CCDirector::sharedDirector()->end();
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[super dealloc];
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}
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#pragma mark -
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#pragma mark IB Actions
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-(IBAction) toggleFullScreen:(id)sender
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{
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EAGLView* pView = [EAGLView sharedEGLView];
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[pView setFullScreen:!pView.isFullScreen];
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}
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-(IBAction) exitFullScreen:(id)sender
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{
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[[EAGLView sharedEGLView] setFullScreen:NO];
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}
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@end
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