axmol/samples/Cpp/SimpleGame/proj.nacl/Makefile

43 lines
1.1 KiB
Makefile

COCOS_ROOT = ../../../..
COCOS2DX_PATH = $(COCOS_ROOT)/cocos2dx
INCLUDES = -I.. \
-I../Classes \
-I$(COCOS_ROOT)/CocosDenshion/include \
SOURCES = main.cpp \
../Classes/AppDelegate.cpp \
../Classes/HelloWorldScene.cpp \
../Classes/GameOverScene.cpp
include $(COCOS_ROOT)/cocos2dx/proj.nacl/cocos2dx.mk
SHAREDLIBS += -lbox2d
APP_NAME = SimpleGame
TARGET = $(BIN_DIR)/$(APP_NAME)_$(NACL_ARCH).nexe
NMF = $(BIN_DIR)/$(APP_NAME).nmf
all: $(NMF)
$(TARGET): $(OBJECTS) $(LIB_DIR)/libcocos2d.a
@mkdir -p $(@D)
$(LOG_LINK)$(NACL_CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS)
$(OBJ_DIR)/%.o: ../%.cpp
@mkdir -p $(@D)
$(LOG_CXX)$(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
$(OBJ_DIR)/%.o: %.cpp
@mkdir -p $(@D)
$(LOG_CXX)$(NACL_CXX) -MMD $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@
$(NMF): $(TARGET)
$(NACL_SDK_ROOT)/tools/create_nmf.py -o $@ $(BIN_DIR)/*.nexe --objdump=i686-nacl-objdump -L$(NACL_SDK_ROOT)/toolchain/linux_x86_newlib/x86_64-nacl/lib/ -s $(BIN_DIR)
run: all
/bin/cp -ar ../Resources/ .
$(NACL_SDK_ROOT)/tools/httpd.py --no_dir_check
.PHONY: run