mirror of https://github.com/axmolengine/axmol.git
772 lines
22 KiB
Lua
772 lines
22 KiB
Lua
local kTagLayer = 1
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local function createLayerDemoLayer(title, subtitle)
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local layer = CCLayer:create()
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Helper.initWithLayer(layer)
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local titleStr = title == nil and "No title" or title
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local subTitleStr = subtitle == nil and "drag the screen" or subtitle
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Helper.titleLabel:setString(titleStr)
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Helper.subtitleLabel:setString(subTitleStr)
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-- local prev = {x = 0, y = 0}
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-- local function onTouchEvent(eventType, x, y)
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-- if eventType == "began" then
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-- prev.x = x
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-- prev.y = y
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-- return true
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-- elseif eventType == "moved" then
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-- local node = layer:getChildByTag(kTagTileMap)
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-- local newX = node:getPositionX()
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-- local newY = node:getPositionY()
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-- local diffX = x - prev.x
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-- local diffY = y - prev.y
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-- node:setPosition( ccpAdd(ccp(newX, newY), ccp(diffX, diffY)) )
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-- prev.x = x
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-- prev.y = y
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-- end
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-- end
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-- layer:setTouchEnabled(true)
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-- layer:registerScriptTouchHandler(onTouchEvent)
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return layer
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end
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--#pragma mark - Cascading support extensions
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local function setEnableRecursiveCascading(node, enable)
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local rgba = tolua.cast(node, "CCRGBAProtocol")
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if rgba ~= nil then
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rgba:setCascadeColorEnabled(enable)
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rgba:setCascadeOpacityEnabled(enable)
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end
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local obj = nil
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local children = node:getChildren()
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local i = 0
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local len = children:count()
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for i = 0, len-1, 1 do
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local child = tolua.cast(children:objectAtIndex(i), "CCNode")
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setEnableRecursiveCascading(child, enable)
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end
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end
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-- LayerTestCascadingOpacityA
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local function LayerTestCascadingOpacityA()
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local ret = createLayerDemoLayer("LayerRGBA: cascading opacity")
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local s = CCDirector:sharedDirector():getWinSize()
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local layer1 = CCLayerRGBA:create()
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( ccp( s.width*1/3, s.height/2))
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sister2:setPosition( ccp( s.width*2/3, s.height/2))
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label:setPosition( ccp( s.width/2, s.height/2))
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local arr = CCArray:create()
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arr:addObject(CCFadeTo:create(4, 0))
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arr:addObject(CCFadeTo:create(4, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCFadeTo:create(2, 0),
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CCFadeTo:create(2, 255),
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CCDelayTime:create(1),
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NULL)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(this, true)
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end
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local function title()
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return
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end
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-- LayerTestCascadingOpacityB
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
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-- layer1:setCascadeColorEnabled(false)
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-- layer1:setPosition( ccp(0, s.height/2))
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-- local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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-- local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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-- local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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-- layer1:addChild(sister1)
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-- layer1:addChild(sister2)
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-- layer1:addChild(label)
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-- this:addChild( layer1, 0, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, 0))
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-- sister2:setPosition( ccp( s.width*2/3, 0))
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-- label:setPosition( ccp( s.width/2, 0))
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-- layer1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCFadeTo:create(4, 0),
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-- CCFadeTo:create(4, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- sister1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCFadeTo:create(2, 0),
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-- CCFadeTo:create(2, 255),
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-- CCFadeTo:create(2, 0),
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-- CCFadeTo:create(2, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- -- Enable cascading in scene
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-- setEnableRecursiveCascading(this, true)
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-- end
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-- local function title()
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-- return "CCLayerColor: cascading opacity"
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-- end
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-- -- LayerTestCascadingOpacityC
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create(ccc4(192, 0, 0, 255), s.width, s.height/2)
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-- layer1:setCascadeColorEnabled(false)
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-- layer1:setCascadeOpacityEnabled(false)
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-- layer1:setPosition( ccp(0, s.height/2))
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-- local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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-- local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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-- local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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-- layer1:addChild(sister1)
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-- layer1:addChild(sister2)
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-- layer1:addChild(label)
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-- this:addChild( layer1, 0, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, 0))
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-- sister2:setPosition( ccp( s.width*2/3, 0))
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-- label:setPosition( ccp( s.width/2, 0))
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-- layer1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCFadeTo:create(4, 0),
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-- CCFadeTo:create(4, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- sister1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCFadeTo:create(2, 0),
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-- CCFadeTo:create(2, 255),
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-- CCFadeTo:create(2, 0),
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-- CCFadeTo:create(2, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- end
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-- local function title()
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-- return "CCLayerColor: non-cascading opacity"
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-- end
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-- --#pragma mark Example LayerTestCascadingColor
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-- -- LayerTestCascadingColorA
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerRGBA:create()
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-- local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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-- local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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-- local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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-- layer1:addChild(sister1)
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-- layer1:addChild(sister2)
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-- layer1:addChild(label)
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-- this:addChild( layer1, 0, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, s.height/2))
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-- sister2:setPosition( ccp( s.width*2/3, s.height/2))
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-- label:setPosition( ccp( s.width/2, s.height/2))
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-- layer1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(6, 255, 0, 255),
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-- CCTintTo:create(6, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- sister1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(2, 255, 255, 0),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 0, 255, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 255, 0, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- -- Enable cascading in scene
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-- setEnableRecursiveCascading(this, true)
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-- end
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-- local function title()
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-- return "LayerRGBA: cascading color"
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-- end
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-- -- LayerTestCascadingColorB
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
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-- layer1:setPosition( ccp(0, s.height/2))
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-- local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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-- local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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-- local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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-- layer1:addChild(sister1)
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-- layer1:addChild(sister2)
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-- layer1:addChild(label)
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-- this:addChild( layer1, 0, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, 0))
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-- sister2:setPosition( ccp( s.width*2/3, 0))
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-- label:setPosition( ccp( s.width/2, 0))
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-- layer1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(6, 255, 0, 255),
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-- CCTintTo:create(6, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- sister1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(2, 255, 255, 0),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 0, 255, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 255, 0, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- -- Enable cascading in scene
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-- setEnableRecursiveCascading(this, true)
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-- end
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-- local function title()
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-- return "CCLayerColor: cascading color"
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-- end
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-- -- LayerTestCascadingColorC
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create(ccc4(255, 255, 255, 255), s.width, s.height/2)
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-- layer1:setCascadeColorEnabled(false)
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-- layer1:setPosition( ccp(0, s.height/2))
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-- local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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-- local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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-- local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.nt")
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-- layer1:addChild(sister1)
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-- layer1:addChild(sister2)
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-- layer1:addChild(label)
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-- this:addChild( layer1, 0, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, 0))
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-- sister2:setPosition( ccp( s.width*2/3, 0))
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-- label:setPosition( ccp( s.width/2, 0))
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-- layer1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(6, 255, 0, 255),
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-- CCTintTo:create(6, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- sister1:runAction(
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-- CCRepeatForever:create(
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-- CCSequence:create(
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-- CCTintTo:create(2, 255, 255, 0),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 0, 255, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCTintTo:create(2, 255, 0, 255),
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-- CCTintTo:create(2, 255, 255, 255),
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-- CCDelayTime:create(1),
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-- NULL)))
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-- end
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-- local function title()
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-- return "CCLayerColor: non-cascading color"
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-- end
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-- --------------------------------------------------------------------
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-- --
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-- -- LayerTest1
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-- --
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-- --------------------------------------------------------------------
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- setTouchEnabled(true)
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer = CCLayerColor:create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200)
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-- layer:ignoreAnchorPointForPosition(false)
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-- layer:setPosition( ccp(s.width/2, s.height/2) )
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-- addChild(layer, 1, kTagLayer)
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-- end
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-- local function updateSize(CCPoint &touchLocation)
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local newSize = local Make( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2)
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-- local l = tolua.cast(getChildByTag(kTagLayer), "CCLayerColor")
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-- l:setContentSize( newSize )
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-- end
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-- local function ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
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-- ccTouchesMoved(pTouches, pEvent)
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-- end
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-- local function ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
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-- local touch = tolua.cast(pTouches:anyObject(), "CCTouch")
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-- local touchLocation = touch:getLocation()
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-- updateSize(touchLocation)
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-- end
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-- local function ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
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-- ccTouchesMoved(pTouches, pEvent)
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-- end
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-- local function title()
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-- return "ColorLayer resize (tap & move)"
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-- end
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-- --------------------------------------------------------------------
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-- --
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-- -- LayerTest2
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-- --
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-- --------------------------------------------------------------------
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-- local function onEnter()
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-- LayerTest:onEnter()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create( ccc4(255, 255, 0, 80), 100, 300)
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-- layer1:setPosition(ccp(s.width/3, s.height/2))
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-- layer1:ignoreAnchorPointForPosition(false)
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-- addChild(layer1, 1)
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-- local layer2 = CCLayerColor:create( ccc4(0, 0, 255, 255), 100, 300)
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-- layer2:setPosition(ccp((s.width/3)*2, s.height/2))
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-- layer2:ignoreAnchorPointForPosition(false)
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-- addChild(layer2, 1)
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-- local actionTint = CCTintBy:create(2, -255, -127, 0)
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-- local actionTintBack = actionTint:reverse()
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-- local seq1 = CCSequence:create( actionTint, actionTintBack, NULL)
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-- layer1:runAction(seq1)
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-- local actionFade = CCFadeOut:create(2.0)
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-- local actionFadeBack = actionFade:reverse()
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-- local seq2 = CCSequence:create(actionFade, actionFadeBack, NULL)
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-- layer2:runAction(seq2)
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-- end
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-- local function title()
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-- return "ColorLayer: fade and tint"
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-- end
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-- --------------------------------------------------------------------
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-- --
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-- -- LayerTestBlend
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-- --
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-- --------------------------------------------------------------------
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-- local function LayerTestBlend()
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-- local s = CCDirector:sharedDirector():getWinSize()
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-- local layer1 = CCLayerColor:create( ccc4(255, 255, 255, 80) )
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-- local sister1 = CCSprite:create(s_pPathSister1)
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-- local sister2 = CCSprite:create(s_pPathSister2)
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-- addChild(sister1)
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-- addChild(sister2)
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-- addChild(layer1, 100, kTagLayer)
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-- sister1:setPosition( ccp( s.width*1/3, s.height/2) )
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-- sister2:setPosition( ccp( s.width*2/3, s.height/2) )
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-- schedule( schedule_selector(LayerTestBlend:newBlend), 1.0)
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-- end
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-- local function newBlend(float dt)
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-- local layer = tolua.cast(getChildByTag(kTagLayer), "CCLayerColor")
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-- GLenum src
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-- GLenum dst
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-- if( layer:getBlendFunc().dst == GL_ZERO )
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-- src = GL_SRC_ALPHA
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-- dst = GL_ONE_MINUS_SRC_ALPHA
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-- end
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-- else
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-- src = GL_ONE_MINUS_DST_COLOR
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-- dst = GL_ZERO
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-- end
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-- ccBlendFunc bf = src, dstend
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-- layer:setBlendFunc( bf )
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-- end
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-- local function title()
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-- return "ColorLayer: blend"
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-- end
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-- --------------------------------------------------------------------
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-- --
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-- -- LayerGradient
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-- --
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-- --------------------------------------------------------------------
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-- local function LayerGradient()
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-- local layer1 = CCLayerGradient:create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9, 0.9))
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-- addChild(layer1, 0, kTagLayer)
|
|
|
|
-- setTouchEnabled(true)
|
|
|
|
-- local label1 = CCLabelTTF:create("Compressed Interpolation: Enabled", "Marker Felt", 26)
|
|
-- local label2 = CCLabelTTF:create("Compressed Interpolation: Disabled", "Marker Felt", 26)
|
|
-- local item1 = CCMenuItemLabel:create(label1)
|
|
-- local item2 = CCMenuItemLabel:create(label2)
|
|
-- local item = CCMenuItemToggle:createWithTarget(this, menu_selector(LayerGradient:toggleItem), item1, item2, NULL)
|
|
|
|
-- local menu = CCMenu:create(item, NULL)
|
|
-- addChild(menu)
|
|
-- local s = CCDirector:sharedDirector():getWinSize()
|
|
-- menu:setPosition(ccp(s.width / 2, 100))
|
|
-- end
|
|
|
|
-- local function toggleItem(CCObject *sender)
|
|
|
|
-- local gradient = tolua.cast(getChildByTag(kTagLayer), "CCLayerGradient")
|
|
-- gradient:setCompressedInterpolation(! gradient:isCompressedInterpolation())
|
|
-- end
|
|
|
|
-- local function ccTouchesMoved(CCSet * touches, CCEvent *event)
|
|
|
|
-- local s = CCDirector:sharedDirector():getWinSize()
|
|
|
|
-- CCSetIterator it = touches:begin()
|
|
-- local touch = (CCTouch*)(*it)
|
|
-- local start = touch:getLocation()
|
|
|
|
-- local diff = ccpSub( ccp(s.width/2,s.height/2), start)
|
|
-- diff = ccpNormalize(diff)
|
|
|
|
-- local gradient = tolua.cast(getChildByTag(1), "CCLayerGradient")
|
|
-- gradient:setVector(diff)
|
|
-- end
|
|
|
|
-- local function title()
|
|
|
|
-- return "LayerGradient"
|
|
-- end
|
|
|
|
-- local function subtitle()
|
|
|
|
-- return "Touch the screen and move your finger"
|
|
-- end
|
|
|
|
-- -- LayerIgnoreAnchorPointPos
|
|
|
|
-- #define kLayerIgnoreAnchorPoint 1000
|
|
|
|
-- local function onEnter()
|
|
|
|
-- LayerTest:onEnter()
|
|
|
|
-- local s = CCDirector:sharedDirector():getWinSize()
|
|
|
|
-- local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 150, 150)
|
|
|
|
-- l:setAnchorPoint(ccp(0.5, 0.5))
|
|
-- l:setPosition(ccp( s.width/2, s.height/2))
|
|
|
|
-- local move = CCMoveBy:create(2, ccp(100,2))
|
|
-- local back = tolua.cast(move:reverse(), "CCMoveBy")
|
|
-- local seq = CCSequence:create(move, back, NULL)
|
|
-- l:runAction(CCRepeatForever:create(seq))
|
|
-- this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
-- local child = CCSprite:create("Images/grossini.png")
|
|
-- l:addChild(child)
|
|
-- local lsize = l:getContentSize()
|
|
-- child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
|
|
|
-- local item = CCMenuItemFont:create("Toggle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointPos:onToggle))
|
|
|
|
-- local menu = CCMenu:create(item, NULL)
|
|
-- this:addChild(menu)
|
|
|
|
-- menu:setPosition(ccp(s.width/2, s.height/2))
|
|
-- end
|
|
|
|
-- local function onToggle(CCObject* pObject)
|
|
|
|
-- local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
-- bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
-- pLayer:ignoreAnchorPointForPosition(! ignore)
|
|
-- end
|
|
|
|
-- local function title()
|
|
|
|
-- return "IgnoreAnchorPoint - Position"
|
|
-- end
|
|
|
|
-- local function subtitle()
|
|
|
|
-- return "Ignoring Anchor Point for position"
|
|
-- end
|
|
|
|
-- -- LayerIgnoreAnchorPointRot
|
|
|
|
-- local function onEnter()
|
|
|
|
-- LayerTest:onEnter()
|
|
-- local s = CCDirector:sharedDirector():getWinSize()
|
|
|
|
-- local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
|
|
|
|
-- l:setAnchorPoint(ccp(0.5, 0.5))
|
|
-- l:setPosition(ccp( s.width/2, s.height/2))
|
|
|
|
-- this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
-- local rot = CCRotateBy:create(2, 360)
|
|
-- l:runAction(CCRepeatForever:create(rot))
|
|
|
|
|
|
-- local child = CCSprite:create("Images/grossini.png")
|
|
-- l:addChild(child)
|
|
-- local lsize = l:getContentSize()
|
|
-- child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
|
|
|
-- local item = CCMenuItemFont:create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointRot:onToggle))
|
|
|
|
-- local menu = CCMenu:create(item, NULL)
|
|
-- this:addChild(menu)
|
|
|
|
-- menu:setPosition(ccp(s.width/2, s.height/2))
|
|
-- end
|
|
|
|
-- local function onToggle(CCObject* pObject)
|
|
|
|
-- local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
-- bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
-- pLayer:ignoreAnchorPointForPosition(! ignore)
|
|
-- end
|
|
|
|
-- local function title()
|
|
|
|
-- return "IgnoreAnchorPoint - Rotation"
|
|
-- end
|
|
|
|
-- local function subtitle()
|
|
|
|
-- return "Ignoring Anchor Point for rotations"
|
|
-- end
|
|
|
|
-- -- LayerIgnoreAnchorPointScale
|
|
-- local function onEnter()
|
|
|
|
-- LayerTest:onEnter()
|
|
|
|
-- local s = CCDirector:sharedDirector():getWinSize()
|
|
|
|
-- local l = CCLayerColor:create(ccc4(255, 0, 0, 255), 200, 200)
|
|
|
|
-- l:setAnchorPoint(ccp(0.5, 1.0))
|
|
-- l:setPosition(ccp( s.width/2, s.height/2))
|
|
|
|
|
|
-- local scale = CCScaleBy:create(2, 2)
|
|
-- local back = tolua.cast(scale:reverse(), "CCScaleBy")
|
|
-- local seq = CCSequence:create(scale, back, NULL)
|
|
|
|
-- l:runAction(CCRepeatForever:create(seq))
|
|
|
|
-- this:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
-- local child = CCSprite:create("Images/grossini.png")
|
|
-- l:addChild(child)
|
|
-- local lsize = l:getContentSize()
|
|
-- child:setPosition(ccp(lsize.width/2, lsize.height/2))
|
|
|
|
-- local item = CCMenuItemFont:create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale:onToggle))
|
|
|
|
-- local menu = CCMenu:create(item, NULL)
|
|
-- this:addChild(menu)
|
|
|
|
-- menu:setPosition(ccp(s.width/2, s.height/2))
|
|
-- end
|
|
|
|
-- local function onToggle(CCObject* pObject)
|
|
|
|
-- local pLayer = this:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
-- bool ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
-- pLayer:ignoreAnchorPointForPosition(! ignore)
|
|
-- end
|
|
|
|
-- local function title()
|
|
|
|
-- return "IgnoreAnchorPoint - Scale"
|
|
-- end
|
|
|
|
-- local function subtitle()
|
|
|
|
-- return "Ignoring Anchor Point for scale"
|
|
-- end
|
|
|
|
-- local function runThisTest()
|
|
|
|
-- sceneIdx = -1
|
|
-- local pLayer = nextAction()
|
|
-- addChild(pLayer)
|
|
|
|
-- CCDirector:sharedDirector():replaceScene(this)
|
|
-- end
|
|
|
|
-- local function LayerExtendedBlendOpacityTest()
|
|
|
|
-- local layer1 = CCLayerGradient:create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255))
|
|
-- layer1:setContentSize(local Make(80, 80))
|
|
-- layer1:setPosition(ccp(50,50))
|
|
-- addChild(layer1)
|
|
|
|
-- local layer2 = CCLayerGradient:create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127))
|
|
-- layer2:setContentSize(local Make(80, 80))
|
|
-- layer2:setPosition(ccp(100,90))
|
|
-- addChild(layer2)
|
|
|
|
-- local layer3 = CCLayerGradient:create()
|
|
-- layer3:setContentSize(local Make(80, 80))
|
|
-- layer3:setPosition(ccp(150,140))
|
|
-- layer3:setStartColor(ccc3(255, 0, 0))
|
|
-- layer3:setEndColor(ccc3(255, 0, 255))
|
|
-- layer3:setStartOpacity(255)
|
|
-- layer3:setEndOpacity(255)
|
|
-- ccBlendFunc blend
|
|
-- blend.src = GL_SRC_ALPHA
|
|
-- blend.dst = GL_ONE_MINUS_SRC_ALPHA
|
|
-- layer3:setBlendFunc(blend)
|
|
-- addChild(layer3)
|
|
-- end
|
|
|
|
-- local function title()
|
|
|
|
-- return "Extended Blend & Opacity"
|
|
-- end
|
|
|
|
-- local function subtitle()
|
|
|
|
-- return "You should see 3 layers"
|
|
-- end
|
|
|
|
function LayerTestMain()
|
|
cclog("LayerTestMain")
|
|
Helper.index = 1
|
|
CCDirector:sharedDirector():setDepthTest(true)
|
|
local scene = CCScene:create()
|
|
|
|
Helper.createFunctionTable = {
|
|
LayerTestCascadingOpacityA,
|
|
-- LayerTestCascadingOpacityB,
|
|
-- LayerTestCascadingOpacityC,
|
|
-- LayerTestCascadingColorA,
|
|
-- LayerTestCascadingColorB,
|
|
-- LayerTestCascadingColorC,
|
|
-- LayerTest1,
|
|
-- LayerTest2,
|
|
-- LayerTestBlend,
|
|
-- LayerGradient,
|
|
-- LayerIgnoreAnchorPointPos,
|
|
-- LayerIgnoreAnchorPointRot,
|
|
-- LayerIgnoreAnchorPointScale,
|
|
-- LayerExtendedBlendOpacityTest
|
|
}
|
|
scene:addChild(LayerTestCascadingOpacityA())
|
|
scene:addChild(CreateBackMenuItem())
|
|
return scene
|
|
end
|