axmol/tools/cocos2d-console/plugins/plugin_generate/gen_libs.py

458 lines
18 KiB
Python

#!/usr/bin/python
#-*- coding: UTF-8 -*-
import os
import sys
import shutil
import json
import utils
from . import gen_prebuilt_mk
import cocos
from MultiLanguage import MultiLanguage
from cocos import CCPluginError
from cocos import Logging
from argparse import ArgumentParser
class LibsCompiler(cocos.CCPlugin):
CFG_FILE = 'configs/gen_libs_config.json'
KEY_LIBS_OUTPUT = 'libs_output_dir'
KEY_XCODE_PROJS_INFO = 'xcode_projs_info'
KEY_VS_PROJS_INFO = 'vs_projs_info'
KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions'
KEY_ANDROID_MKS = "android_mks"
CHECK_KEYS = [
KEY_LIBS_OUTPUT,
KEY_XCODE_PROJS_INFO,
KEY_VS_PROJS_INFO,
KEY_SUPPORT_VS_VERSIONS,
KEY_ANDROID_MKS
]
KEY_XCODE_TARGETS = 'targets'
KEY_VS_BUILD_TARGETS = 'build_targets'
@staticmethod
def plugin_name():
return "gen-libs"
@staticmethod
def brief_description():
return MultiLanguage.get_string('GEN_LIBS_BRIEF')
def parse_args(self, argv):
"""Custom and check param list.
"""
parser = ArgumentParser(prog="cocos %s" % self.__class__.plugin_name(),
description=self.__class__.brief_description())
parser.add_argument('-c', dest='clean', action="store_true",
help=MultiLanguage.get_string('GEN_LIBS_ARG_CLEAN'))
parser.add_argument('-e', dest='engine_path', help=MultiLanguage.get_string('GEN_LIBS_ARG_ENGINE'))
parser.add_argument('-p', dest='platform', action="append", choices=['ios', 'mac', 'android', 'win32'],
help=MultiLanguage.get_string('GEN_LIBS_ARG_PLATFORM'))
parser.add_argument('-m', "--mode", dest='compile_mode', default='debug', choices=['debug', 'release'],
help=MultiLanguage.get_string('GEN_LIBS_ARG_MODE'))
parser.add_argument('--dis-strip', dest='disable_strip', action="store_true",
help=MultiLanguage.get_string('GEN_LIBS_ARG_DISABLE_STRIP'))
group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_WIN'))
group.add_argument('--vs', dest='vs_version', type=int, default=None,
help=MultiLanguage.get_string('GEN_LIBS_ARG_VS'))
group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_ANDROID'))
group.add_argument("--app-abi", dest="app_abi",
help=MultiLanguage.get_string('GEN_LIBS_ARG_ABI'))
group.add_argument("--ap", dest="android_platform",
help=MultiLanguage.get_string('COMPILE_ARG_AP'))
group.add_argument('-l', dest='language',
choices=['cpp', 'lua', 'js'],
default='cpp',
help='set project type to build')
(args, unknown) = parser.parse_known_args(argv)
self.init(args)
return args
def run(self, argv, dependencies):
self.parse_args(argv)
self.compile()
def init(self, args):
if getattr(sys, 'frozen', None):
self.cur_dir = os.path.realpath(os.path.dirname(sys.executable))
self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir)
else:
self.cur_dir = os.path.realpath(os.path.dirname(__file__))
self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir, os.pardir)
self.default_engine_path = os.path.normpath(self.default_engine_path)
if args.engine_path is None:
self.repo_x = self.default_engine_path
else:
engine_path = os.path.expanduser(args.engine_path)
if os.path.isabs(engine_path):
self.repo_x = os.path.normpath(engine_path)
else:
self.repo_x = os.path.normpath(os.path.abspath(engine_path))
if not os.path.isdir(self.repo_x):
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_PATH_FMT', self.repo_x),
CCPluginError.ERROR_WRONG_ARGS)
self.cfg_file_path = os.path.join(self.cur_dir, LibsCompiler.CFG_FILE)
self.parse_config()
# arguments check and set
self.clean = args.clean
self.mode = args.compile_mode
self._verbose = True
self.language = args.language
if args.platform is None:
self.build_ios = True
self.build_mac = True
self.build_win = True
self.build_android = True
else:
self.build_ios = False
self.build_mac = False
self.build_win = False
self.build_android = False
if 'win32' in args.platform:
self.build_win = True
if 'ios' in args.platform:
self.build_ios = True
if 'mac' in args.platform:
self.build_mac = True
if 'android' in args.platform:
self.build_android = True
self.disable_strip = args.disable_strip
self.vs_version = args.vs_version
self.use_incredibuild = False
if args.app_abi is None:
self.app_abi = 'armeabi-v7a'
else:
self.app_abi = args.app_abi
self.app_abi_list = self.app_abi.split(":")
self.android_platform = args.android_platform
self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[LibsCompiler.KEY_LIBS_OUTPUT]))
def parse_config(self):
if not os.path.isfile(self.cfg_file_path):
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_FILE_FMT', self.cfg_file_path),
CCPluginError.ERROR_PATH_NOT_FOUND)
try:
f = open(self.cfg_file_path)
self.cfg_info = json.load(f)
f.close()
except:
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_PARSE_FILE_FMT', self.cfg_file_path),
CCPluginError.ERROR_PARSE_FILE)
for k in LibsCompiler.CHECK_KEYS:
if k not in self.cfg_info.keys():
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_KEY_NOT_FOUND_FMT', (k, self.cfg_file_path)),
CCPluginError.ERROR_WRONG_CONFIG)
def get_cfg_info(self):
return self.cfg_info
def compile(self):
if self.clean:
self.clean_libs()
if cocos.os_is_mac():
if self.build_mac or self.build_ios:
self.compile_mac_ios()
if cocos.os_is_win32():
if self.build_win:
self.compile_win()
if self.build_android:
self.compile_android()
# generate prebuilt mk files
# self.modify_binary_mk()
def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
build_cmd = " ".join([
"\"%s\"" % cmd_path,
"\"%s\"" % sln_path,
"/t:%s" % proj_name,
"/property:Configuration=%s" % mode,
"/m"
])
self._run_cmd(build_cmd)
def compile_win(self):
if self.mode == 'debug':
mode_str = 'Debug'
else:
mode_str = 'Release'
# get the VS versions will be used for compiling
support_vs_versions = self.cfg_info[LibsCompiler.KEY_SUPPORT_VS_VERSIONS]
compile_vs_versions = support_vs_versions
if self.vs_version is not None:
if self.vs_version not in support_vs_versions:
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version),
CCPluginError.ERROR_WRONG_ARGS)
else:
compile_vs_versions = [ self.vs_version ]
vs_cmd_info = {}
for vs_version in compile_vs_versions:
# get the vs command with specified version
vs_command = utils.get_msbuild_path(vs_version)
if vs_command is None:
Logging.warning(MultiLanguage.get_string('GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version))
else:
vs_cmd_info[vs_version] = vs_command
if len(vs_cmd_info) == 0:
raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'),
CCPluginError.ERROR_TOOLS_NOT_FOUND)
cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj')
# get the VS projects info
win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO]
proj_path = win32_proj_info['proj_path']
for vs_version in compile_vs_versions:
if not vs_version in vs_cmd_info.keys():
continue
try:
vs_command = vs_cmd_info[vs_version]
# clean solutions
full_proj_path = os.path.join(self.repo_x, proj_path)
clean_cmd = " ".join([
"\"%s\"" % vs_command,
"\"%s\"" % full_proj_path,
"/t:Clean /p:Configuration=%s" % mode_str
])
self._run_cmd(clean_cmd)
output_dir = os.path.join(self.lib_dir, "win32")
# get the build folder & win32 output folder
build_folder_path = os.path.join(os.path.dirname(proj_path), "%s.win32" % mode_str)
win32_output_dir = os.path.join(self.repo_x, output_dir)
if not os.path.exists(win32_output_dir):
os.makedirs(win32_output_dir)
# build project
if self.use_incredibuild:
# use incredibuild, build whole sln
build_cmd = " ".join([
"BuildConsole",
"%s" % proj_path,
"/build",
"/cfg=\"%s|Win32\"" % mode_str
])
self._run_cmd(build_cmd)
else:
for proj_name in win32_proj_info[self.language][LibsCompiler.KEY_VS_BUILD_TARGETS]:
# build the projects
self.build_win32_proj(vs_command, proj_path, proj_name, mode_str)
# copy the libs into prebuilt dir
for file_name in os.listdir(build_folder_path):
name, ext = os.path.splitext(file_name)
if ext != ".lib" and ext != ".dll":
continue
file_path = os.path.join(build_folder_path, file_name)
shutil.copy(file_path, win32_output_dir)
except Exception as e:
raise e
def compile_mac_ios(self):
xcode_proj_info = self.cfg_info[LibsCompiler.KEY_XCODE_PROJS_INFO]
if self.mode == 'debug':
mode_str = 'Debug'
else:
mode_str = 'Release'
XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration %s -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
ios_out_dir = os.path.join(self.lib_dir, "ios")
mac_out_dir = os.path.join(self.lib_dir, "mac")
ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
cocos_cmd = self._get_cocos_cmd_path()
if self.language == 'cpp':
build_types = ['cpp']
if self.language == 'lua':
build_types = ['cpp', 'lua']
if self.language == 'js':
build_types = ['cpp', 'js']
for key in build_types:
proj_info = xcode_proj_info[key]
proj_path = os.path.join(self.repo_x, proj_info['proj_path'])
target = proj_info['targets']
if self.build_mac:
# compile mac
build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s Mac" % target, "", mac_out_dir)
self._run_cmd(build_cmd)
if self.build_ios:
# compile ios simulator
build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
self._run_cmd(build_cmd)
# compile ios device
build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
self._run_cmd(build_cmd)
if self.build_ios:
# generate fat libs for iOS
for lib in os.listdir(ios_sim_libs_dir):
sim_lib = os.path.join(ios_sim_libs_dir, lib)
dev_lib = os.path.join(ios_dev_libs_dir, lib)
output_lib = os.path.join(ios_out_dir, lib)
lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
self._run_cmd(lipo_cmd)
# remove the simulator & device libs in iOS
utils.rmdir(ios_sim_libs_dir)
utils.rmdir(ios_dev_libs_dir)
if not self.disable_strip:
# strip the libs
if self.build_ios:
ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
self._run_cmd(ios_strip_cmd)
if self.build_mac:
mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
self._run_cmd(mac_strip_cmd)
def compile_android(self):
# build .so for android
cmd_path = self._get_cocos_cmd_path()
engine_dir = self.repo_x
# build the simulator project
proj_path = os.path.join(engine_dir, 'tests/cpp-empty-test')
if self.language == 'lua':
proj_path = os.path.join(engine_dir, 'tests/lua-empty-test')
elif self.language == 'js':
proj_path = os.path.join(engine_dir, 'tests/js-tests')
for app_abi_item in self.app_abi_list:
build_cmd = "%s compile -s %s -p android --no-sign --mode %s --app-abi %s" % (cmd_path, proj_path, self.mode, app_abi_item)
if self.android_platform is not None:
build_cmd += ' --ap %s' % self.android_platform
self._run_cmd(build_cmd)
# copy .a to prebuilt dir
ANDROID_A_PATH = "proj.android/app/build/intermediates/ndkBuild/%s/obj/local/%s" % (self.mode, app_abi_item)
if self.language != 'cpp':
ANDROID_A_PATH = 'project/' + ANDROID_A_PATH
android_out_dir = os.path.join(self.lib_dir, "android", app_abi_item)
obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
copy_cfg = {
"from": obj_dir,
"to": android_out_dir,
"include": [
"*.a$"
]
}
cocos.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
if not self.disable_strip:
# strip the android libs
ndk_root = os.environ["ANDROID_NDK"]
if cocos.os_is_win32():
if cocos.os_is_32bit_windows():
check_bits = [ "", "-x86_64" ]
else:
check_bits = [ "-x86_64", "" ]
sys_folder_name = "windows"
for bit_str in check_bits:
check_folder_name = "windows%s" % bit_str
check_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s" % check_folder_name)
if os.path.isdir(check_path):
sys_folder_name = check_folder_name
break
elif cocos.os_is_mac():
sys_folder_name = "darwin-x86_64"
else:
sys_folder_name = "linux-x86_64"
# set strip execute file name
if cocos.os_is_win32():
strip_execute_name = "strip.exe"
else:
strip_execute_name = "strip"
# strip arm libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s/arm-linux-androideabi/bin/%s"
% (sys_folder_name, strip_execute_name))
if os.path.exists(strip_cmd_path):
self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, "armeabi-v7a"))
# strip arm64-v8a libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/aarch64-linux-android-4.9/prebuilt/%s/aarch64-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "arm64-v8a")):
self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'arm64-v8a'))
# strip x86 libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86'))
def _get_cocos_cmd_path(self):
CONSOLE_PATH = "tools/cocos2d-console/bin"
engine_dir = self.repo_x
console_dir = os.path.join(engine_dir, CONSOLE_PATH)
if cocos.os_is_win32():
cmd_path = os.path.join(console_dir, "cocos.bat")
else:
cmd_path = os.path.join(console_dir, "cocos")
return cmd_path
def trip_libs(self, strip_cmd, folder):
if not os.path.isdir(folder):
return
if cocos.os_is_win32():
for name in os.listdir(folder):
basename, ext = os.path.splitext(name)
if ext == ".a":
full_name = os.path.join(folder, name)
command = "%s -S %s" % (strip_cmd, full_name)
self._run_cmd(command)
else:
strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
self._run_cmd(strip_cmd)
def modify_binary_mk(self):
android_libs = os.path.join(self.lib_dir, "android")
android_mks = self.cfg_info[LibsCompiler.KEY_ANDROID_MKS]
for mk_file in android_mks:
mk_file_path = os.path.normpath(os.path.join(self.repo_x, mk_file))
if not os.path.isfile(mk_file_path):
Logging.warning(MultiLanguage.get_string('COMPILE_ERROR_GRALEW_NOT_EXIST_FMT', mk_file_path))
continue
dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path))
tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path)
tmp_obj.do_generate()
def clean_libs(self):
utils.rmdir(self.lib_dir)