mirror of https://github.com/axmolengine/axmol.git
cdee1e11de
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp * Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp * Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp * Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp * Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp * Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp * Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp * Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp * Switched implementation to range-based for loops * Added readability, fixed loop in CCDataReaderHelper.cpp Thanks to Dimon4eg for the code review. |
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.. | ||
3d | ||
chipmunk | ||
cocosbuilder | ||
cocostudio | ||
component | ||
experimental | ||
extension | ||
localstorage | ||
navmesh | ||
network | ||
physics3d | ||
platform | ||
spine | ||
ui | ||
ScriptingCore.cpp | ||
ScriptingCore.h | ||
cocos2d_specifics.cpp | ||
cocos2d_specifics.hpp | ||
js-BindingsExport.h | ||
js_bindings_config.h | ||
js_bindings_core.cpp | ||
js_bindings_core.h | ||
js_bindings_opengl.cpp | ||
js_bindings_opengl.h | ||
js_manual_conversions.cpp | ||
js_manual_conversions.h | ||
js_module_register.cpp | ||
js_module_register.h | ||
jsb_event_dispatcher_manual.cpp | ||
jsb_event_dispatcher_manual.h | ||
jsb_helper.h | ||
jsb_opengl_functions.cpp | ||
jsb_opengl_functions.h | ||
jsb_opengl_manual.cpp | ||
jsb_opengl_manual.h | ||
jsb_opengl_registration.cpp | ||
jsb_opengl_registration.h | ||
spidermonkey_specifics.h |