axmol/cocos/renderer/backend/opengl
halx99 93a461f779 Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
..
BufferGL.cpp Init Commit 2019-11-23 20:27:39 +08:00
BufferGL.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferGL.cpp More clearly comment 2020-08-29 19:51:42 +08:00
CommandBufferGL.h Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
DepthStencilStateGL.cpp Init Commit 2019-11-23 20:27:39 +08:00
DepthStencilStateGL.h Init Commit 2019-11-23 20:27:39 +08:00
DeviceGL.cpp Init Commit 2019-11-23 20:27:39 +08:00
DeviceGL.h Init Commit 2019-11-23 20:27:39 +08:00
DeviceInfoGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
ProgramGL.cpp Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
ProgramGL.h Init Commit 2019-11-23 20:27:39 +08:00
RenderPipelineGL.cpp Make logical more clearly 2020-08-27 17:35:30 +08:00
RenderPipelineGL.h Init Commit 2019-11-23 20:27:39 +08:00
ShaderModuleGL.cpp Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
ShaderModuleGL.h Init Commit 2019-11-23 20:27:39 +08:00
TextureGL.cpp fix multi-texture2d support 2020-08-29 16:56:48 +08:00
TextureGL.h Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
UtilsGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
UtilsGL.h Init Commit 2019-11-23 20:27:39 +08:00