mirror of https://github.com/axmolengine/axmol.git
414 lines
7.7 KiB
C++
414 lines
7.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCDatas.h"
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#include "CCArmature/utils/CCUtilMath.h"
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namespace cocos2d { namespace extension { namespace armature {
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CCBaseData::CCBaseData()
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: x(0.0f)
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, y(0.0f)
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, zOrder(0)
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, skewX(0.0f)
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, skewY(0.0f)
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, scaleX(1.0f)
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, scaleY(1.0f)
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, tweenRotate(0.0f)
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, isUseColorInfo(false)
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, a(255)
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, r(255)
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, g(255)
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, b(255)
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{
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}
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CCBaseData::~CCBaseData()
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{
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}
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void CCBaseData::copy(const CCBaseData *node )
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{
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x = node->x;
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y = node->y;
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zOrder = node->zOrder;
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scaleX = node->scaleX;
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scaleY = node->scaleY;
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skewX = node->skewX;
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skewY = node->skewY;
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tweenRotate = node->tweenRotate;
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isUseColorInfo = node->isUseColorInfo;
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r = node->r;
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g = node->g;
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b = node->b;
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a = node->a;
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}
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void CCBaseData::subtract(CCBaseData *from, CCBaseData *to)
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{
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x = to->x - from->x;
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y = to->y - from->y;
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scaleX = to->scaleX - from->scaleX;
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scaleY = to->scaleY - from->scaleY;
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skewX = to->skewX - from->skewX;
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skewY = to->skewY - from->skewY;
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if(from->isUseColorInfo || to->isUseColorInfo)
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{
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a = to->a - from->a;
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r = to->r - from->r;
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g = to->g - from->g;
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b = to->b - from->b;
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isUseColorInfo = true;
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}
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if (skewX > M_PI)
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{
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skewX -= (float)CC_DOUBLE_PI;
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}
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if (skewX < -M_PI)
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{
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skewX += (float)CC_DOUBLE_PI;
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}
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if (skewY > M_PI)
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{
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skewY -= (float)CC_DOUBLE_PI;
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}
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if (skewY < -M_PI)
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{
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skewY += (float)CC_DOUBLE_PI;
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}
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if (to->tweenRotate)
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{
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skewX += to->tweenRotate;
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skewY -= to->tweenRotate;
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}
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}
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const char *CCDisplayData::changeDisplayToTexture(const char *displayName)
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{
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// remove .xxx
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std::string textureName = displayName;
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size_t startPos = textureName.find_last_of(".");
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if(startPos != std::string::npos)
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{
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textureName = textureName.erase(startPos);
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}
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return textureName.c_str();
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}
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CCDisplayData::CCDisplayData(void)
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: displayType(CS_DISPLAY_SPRITE)
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{
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}
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CCDisplayData::~CCDisplayData(void)
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{
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}
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CCSpriteDisplayData::CCSpriteDisplayData(void)
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: displayName("")
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{
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displayType = CS_DISPLAY_SPRITE;
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}
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CCSpriteDisplayData::~CCSpriteDisplayData()
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{
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}
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void CCSpriteDisplayData::copy(CCSpriteDisplayData *displayData)
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{
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displayName = displayData->displayName;
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displayType = displayData->displayType;
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}
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CCArmatureDisplayData::CCArmatureDisplayData(void)
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: displayName("")
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{
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displayType = CS_DISPLAY_ARMATURE;
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}
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CCArmatureDisplayData::~CCArmatureDisplayData()
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{
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}
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void CCArmatureDisplayData::copy(CCArmatureDisplayData *displayData)
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{
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displayName = displayData->displayName;
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displayType = displayData->displayType;
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}
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CCParticleDisplayData::CCParticleDisplayData(void)
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: plist("")
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{
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displayType = CS_DISPLAY_PARTICLE;
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}
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void CCParticleDisplayData::copy(CCParticleDisplayData *displayData)
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{
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plist = displayData->plist;
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displayType = displayData->displayType;
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}
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CCShaderDisplayData::CCShaderDisplayData(void)
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: vert("")
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, frag("")
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{
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displayType = CS_DISPLAY_SHADER;
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}
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void CCShaderDisplayData::copy(CCShaderDisplayData *displayData)
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{
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vert = displayData->vert;
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frag = displayData->frag;
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displayType = displayData->displayType;
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}
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CCBoneData::CCBoneData(void)
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: name("")
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, parentName("")
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{
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}
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CCBoneData::~CCBoneData(void)
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{
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}
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bool CCBoneData::init()
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{
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displayDataList.init();
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return true;
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}
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void CCBoneData::addDisplayData(CCDisplayData *displayData)
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{
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displayDataList.addObject(displayData);
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}
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CCDisplayData *CCBoneData::getDisplayData(int index)
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{
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return (CCDisplayData *)displayDataList.objectAtIndex(index);
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}
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CCArmatureData::CCArmatureData()
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{
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}
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CCArmatureData::~CCArmatureData()
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{
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}
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bool CCArmatureData::init()
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{
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return boneList.init();
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}
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void CCArmatureData::addBoneData(CCBoneData *boneData)
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{
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boneDataDic.setObject(boneData, boneData->name);
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boneList.addObject(boneData);
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}
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CCBoneData *CCArmatureData::getBoneData(const char *boneName)
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{
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return (CCBoneData *)boneDataDic.objectForKey(boneName);
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}
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CCFrameData::CCFrameData(void)
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: duration(1)
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, tweenEasing(Linear)
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, displayIndex(0)
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, _movement("")
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, _event("")
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, _sound("")
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, _soundEffect("")
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{
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}
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CCFrameData::~CCFrameData(void)
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{
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}
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void CCFrameData::copy(CCFrameData *frameData)
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{
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CCBaseData::copy(frameData);
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duration = frameData->duration;
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displayIndex = frameData->displayIndex;
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tweenEasing = frameData->tweenEasing;
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}
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CCMovementBoneData::CCMovementBoneData()
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: delay(0.0f)
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, scale(1.0f)
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, duration(0)
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, name("")
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{
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}
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CCMovementBoneData::~CCMovementBoneData(void)
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{
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}
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bool CCMovementBoneData::init()
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{
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return frameList.init();
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}
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void CCMovementBoneData::addFrameData(CCFrameData *frameData)
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{
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frameList.addObject(frameData);
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duration += frameData->duration;
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}
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CCFrameData *CCMovementBoneData::getFrameData(int index)
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{
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return (CCFrameData *)frameList.objectAtIndex(index);
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}
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CCMovementData::CCMovementData(void)
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: name("")
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, duration(0)
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, durationTo(0)
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, durationTween(0)
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, loop(true)
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, tweenEasing(Linear)
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{
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}
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CCMovementData::~CCMovementData(void)
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{
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}
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void CCMovementData::addMovementBoneData(CCMovementBoneData *movBoneData)
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{
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movBoneDataDic.setObject(movBoneData, movBoneData->name);
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}
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CCMovementBoneData *CCMovementData::getMovementBoneData(const char *boneName)
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{
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return (CCMovementBoneData *)movBoneDataDic.objectForKey(boneName);
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}
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CCAnimationData::CCAnimationData(void)
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{
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}
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CCAnimationData::~CCAnimationData(void)
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{
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}
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void CCAnimationData::release()
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{
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CCObject::release();
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}
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void CCAnimationData::retain()
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{
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CCObject::retain();
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}
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void CCAnimationData::addMovement(CCMovementData *movData)
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{
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movementDataDic.setObject(movData, movData->name);
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movementNames.push_back(movData->name);
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}
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CCMovementData *CCAnimationData::getMovement(const char *movementName)
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{
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return (CCMovementData *)movementDataDic.objectForKey(movementName);
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}
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int CCAnimationData::getMovementCount()
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{
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return movementDataDic.count();
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}
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CCContourData::CCContourData()
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{
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}
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CCContourData::~CCContourData()
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{
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}
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bool CCContourData::init()
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{
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return vertexList.init();
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}
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CCTextureData::CCTextureData()
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: height(0.0f)
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, width(0.0f)
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, pivotX(0.5f)
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, pivotY(0.5f)
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, name("")
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{
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}
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CCTextureData::~CCTextureData()
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{
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}
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bool CCTextureData::init()
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{
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return contourDataList.init();
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}
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void CCTextureData::addContourData(CCContourData *contourData)
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{
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contourDataList.addObject(contourData);
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}
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CCContourData *CCTextureData::getContourData(int index)
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{
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return (CCContourData *)contourDataList.objectAtIndex(index);
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}
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}}} // namespace cocos2d { namespace extension { namespace armature {
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