mirror of https://github.com/axmolengine/axmol.git
269 lines
6.7 KiB
XML
269 lines
6.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="HelloLua"
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ProjectGUID="{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
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RootNamespace="HelloLua.win32"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/HelloLua.tlb"
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HeaderFileName="HelloLua.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="HelloLua_i.c"
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ProxyFileName="HelloLua_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)\lua\cocos2dx_support";"$(SolutionDir)\lua\CocosDenshion_support";"$(SolutionDir)\lua\lua";"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";.;"$(SolutionDir)\cocos2dx";"$(SolutionDir)\cocos2dx\include";"$(SolutionDir)\cocos2dx\platform";"$(SolutionDir)\cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)\CocosDenshion\Include""
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4251"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libgles_cm.lib liblua.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories="$(OutDir)"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/HelloLua.tlb"
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HeaderFileName="HelloLua.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="HelloLua_i.c"
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ProxyFileName="HelloLua_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\Classes;"$(SolutionDir)lua\cocos2dx_support";"$(SolutionDir)lua\CocosDenshion_support";"$(SolutionDir)lua\tolua";"$(SolutionDir)lua\lua";"$(SolutionDir)cocos2dx";"$(SolutionDir)cocos2dx\include";"$(SolutionDir)cocos2dx\platform";"$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)CocosDenshion\Include""
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="0"
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DisableSpecificWarnings="4251"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libgles_cm.lib liblua.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories="$(OutDir)"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Classes"
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>
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<File
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RelativePath="..\Classes\AppDelegate.cpp"
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>
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</File>
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<File
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RelativePath="..\Classes\AppDelegate.h"
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>
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</File>
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<Filter
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Name="cocos2dx_support"
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>
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<File
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RelativePath="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.h"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaCocos2d.cpp"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaCocos2d.h"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaEngine.cpp"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaEngine.h"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaEngineImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\lua\cocos2dx_support\LuaEngineImpl.h"
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>
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</File>
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</Filter>
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<Filter
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Name="CocosDenshion_support"
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>
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<File
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RelativePath="..\..\lua\CocosDenshion_support\LuaSimpleAudioEngine.cpp"
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>
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</File>
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<File
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RelativePath="..\..\lua\CocosDenshion_support\LuaSimpleAudioEngine.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="win32"
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>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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<File
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RelativePath=".\main.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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