mirror of https://github.com/axmolengine/axmol.git
579 lines
16 KiB
C++
579 lines
16 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "CCArmature.h"
|
|
#include "utils/CCArmatureDataManager.h"
|
|
#include "utils/CCArmatureDefine.h"
|
|
#include "utils/CCDataReaderHelper.h"
|
|
#include "datas/CCDatas.h"
|
|
#include "display/CCSkin.h"
|
|
|
|
NS_CC_EXT_BEGIN
|
|
|
|
std::map<int, CCArmature *> CCArmature::m_sArmatureIndexDic;
|
|
|
|
CCArmature *CCArmature::create()
|
|
{
|
|
CCArmature *armature = new CCArmature();
|
|
if (armature && armature->init())
|
|
{
|
|
armature->autorelease();
|
|
return armature;
|
|
}
|
|
CC_SAFE_DELETE(armature);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
CCArmature *CCArmature::create(const char *_name)
|
|
{
|
|
CCArmature *armature = new CCArmature();
|
|
if (armature && armature->init(_name))
|
|
{
|
|
armature->autorelease();
|
|
return armature;
|
|
}
|
|
CC_SAFE_DELETE(armature);
|
|
return NULL;
|
|
}
|
|
|
|
CCArmature *CCArmature::create(const char *name, CCBone *parentBone)
|
|
{
|
|
CCArmature *armature = new CCArmature();
|
|
if (armature && armature->init(name, parentBone))
|
|
{
|
|
armature->autorelease();
|
|
return armature;
|
|
}
|
|
CC_SAFE_DELETE(armature);
|
|
return NULL;
|
|
}
|
|
|
|
CCArmature::CCArmature()
|
|
: m_pAnimation(NULL)
|
|
, m_pArmatureData(NULL)
|
|
, m_pBatchNode(NULL)
|
|
, m_pAtlas(NULL)
|
|
, m_pParentBone(NULL)
|
|
, m_pBoneDic(NULL)
|
|
, m_pTopBoneList(NULL)
|
|
{
|
|
}
|
|
|
|
|
|
CCArmature::~CCArmature(void)
|
|
{
|
|
if(NULL != m_pBoneDic)
|
|
{
|
|
m_pBoneDic->removeAllObjects();
|
|
CC_SAFE_DELETE(m_pBoneDic);
|
|
}
|
|
if (NULL != m_pTopBoneList)
|
|
{
|
|
m_pTopBoneList->removeAllObjects();
|
|
CC_SAFE_DELETE(m_pTopBoneList);
|
|
}
|
|
CC_SAFE_DELETE(m_pAnimation);
|
|
}
|
|
|
|
|
|
bool CCArmature::init()
|
|
{
|
|
return init(NULL);
|
|
}
|
|
|
|
|
|
bool CCArmature::init(const char *name)
|
|
{
|
|
bool bRet = false;
|
|
do
|
|
{
|
|
removeAllChildren();
|
|
|
|
CC_SAFE_DELETE(m_pAnimation);
|
|
m_pAnimation = new CCArmatureAnimation();
|
|
m_pAnimation->init(this);
|
|
|
|
CC_SAFE_DELETE(m_pBoneDic);
|
|
m_pBoneDic = new CCDictionary();
|
|
|
|
CC_SAFE_DELETE(m_pTopBoneList);
|
|
m_pTopBoneList = new CCArray();
|
|
m_pTopBoneList->init();
|
|
|
|
|
|
m_sBlendFunc.src = CC_BLEND_SRC;
|
|
m_sBlendFunc.dst = CC_BLEND_DST;
|
|
|
|
|
|
m_strName = name == NULL ? "" : name;
|
|
|
|
CCArmatureDataManager *armatureDataManager = CCArmatureDataManager::sharedArmatureDataManager();
|
|
|
|
if(m_strName.length() != 0)
|
|
{
|
|
m_strName = name;
|
|
|
|
CCAnimationData *animationData = armatureDataManager->getAnimationData(name);
|
|
CCAssert(animationData, "CCAnimationData not exist! ");
|
|
|
|
m_pAnimation->setAnimationData(animationData);
|
|
|
|
|
|
CCArmatureData *armatureData = armatureDataManager->getArmatureData(name);
|
|
CCAssert(armatureData, "");
|
|
|
|
m_pArmatureData = armatureData;
|
|
|
|
|
|
CCDictElement *_element = NULL;
|
|
CCDictionary *boneDataDic = &armatureData->boneDataDic;
|
|
CCDICT_FOREACH(boneDataDic, _element)
|
|
{
|
|
CCBone *bone = createBone(_element->getStrKey());
|
|
|
|
//! init bone's CCTween to 1st movement's 1st frame
|
|
do
|
|
{
|
|
|
|
CCMovementData *movData = animationData->getMovement(animationData->movementNames.at(0).c_str());
|
|
CC_BREAK_IF(!movData);
|
|
|
|
CCMovementBoneData *movBoneData = movData->getMovementBoneData(bone->getName().c_str());
|
|
CC_BREAK_IF(!movBoneData || movBoneData->frameList.count() <= 0);
|
|
|
|
CCFrameData *frameData = movBoneData->getFrameData(0);
|
|
CC_BREAK_IF(!frameData);
|
|
|
|
bone->getTweenData()->copy(frameData);
|
|
bone->changeDisplayByIndex(frameData->displayIndex, false);
|
|
}
|
|
while (0);
|
|
}
|
|
|
|
update(0);
|
|
updateOffsetPoint();
|
|
}
|
|
else
|
|
{
|
|
m_strName = "new_armature";
|
|
m_pArmatureData = CCArmatureData::create();
|
|
m_pArmatureData->name = m_strName;
|
|
|
|
CCAnimationData *animationData = CCAnimationData::create();
|
|
animationData->name = m_strName;
|
|
|
|
armatureDataManager->addArmatureData(m_strName.c_str(), m_pArmatureData);
|
|
armatureDataManager->addAnimationData(m_strName.c_str(), animationData);
|
|
|
|
m_pAnimation->setAnimationData(animationData);
|
|
|
|
}
|
|
|
|
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
|
|
|
|
unscheduleUpdate();
|
|
scheduleUpdate();
|
|
|
|
setCascadeOpacityEnabled(true);
|
|
setCascadeColorEnabled(true);
|
|
|
|
bRet = true;
|
|
}
|
|
while (0);
|
|
|
|
return bRet;
|
|
}
|
|
|
|
bool CCArmature::init(const char *name, CCBone *parentBone)
|
|
{
|
|
m_pParentBone = parentBone;
|
|
return init(name);
|
|
}
|
|
|
|
|
|
CCBone *CCArmature::createBone(const char *boneName)
|
|
{
|
|
CCBone *existedBone = getBone(boneName);
|
|
if(existedBone != NULL)
|
|
return existedBone;
|
|
|
|
CCBoneData *boneData = (CCBoneData *)m_pArmatureData->getBoneData(boneName);
|
|
std::string parentName = boneData->parentName;
|
|
|
|
CCBone *bone = NULL;
|
|
|
|
if( parentName.length() != 0 )
|
|
{
|
|
createBone(parentName.c_str());
|
|
bone = CCBone::create(boneName);
|
|
addBone(bone, parentName.c_str());
|
|
}
|
|
else
|
|
{
|
|
bone = CCBone::create(boneName);
|
|
addBone(bone, "");
|
|
}
|
|
|
|
bone->setBoneData(boneData);
|
|
bone->getDisplayManager()->changeDisplayByIndex(-1, false);
|
|
|
|
return bone;
|
|
}
|
|
|
|
|
|
void CCArmature::addBone(CCBone *bone, const char *parentName)
|
|
{
|
|
CCAssert( bone != NULL, "Argument must be non-nil");
|
|
CCAssert(m_pBoneDic->objectForKey(bone->getName()) == NULL, "bone already added. It can't be added again");
|
|
|
|
if (NULL != parentName)
|
|
{
|
|
CCBone *boneParent = (CCBone *)m_pBoneDic->objectForKey(parentName);
|
|
if (boneParent)
|
|
{
|
|
boneParent->addChildBone(bone);
|
|
}
|
|
else
|
|
{
|
|
if (m_pParentBone)
|
|
m_pParentBone->addChildBone(bone);
|
|
else
|
|
m_pTopBoneList->addObject(bone);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_pParentBone)
|
|
m_pParentBone->addChildBone(bone);
|
|
else
|
|
m_pTopBoneList->addObject(bone);
|
|
}
|
|
|
|
bone->setArmature(this);
|
|
|
|
m_pBoneDic->setObject(bone, bone->getName());
|
|
addChild(bone);
|
|
}
|
|
|
|
|
|
void CCArmature::removeBone(CCBone *bone, bool recursion)
|
|
{
|
|
CCAssert(bone != NULL, "bone must be added to the bone dictionary!");
|
|
|
|
bone->setArmature(NULL);
|
|
bone->removeFromParent(recursion);
|
|
|
|
if (m_pTopBoneList->containsObject(bone))
|
|
{
|
|
m_pTopBoneList->removeObject(bone);
|
|
}
|
|
m_pBoneDic->removeObjectForKey(bone->getName());
|
|
m_pChildren->removeObject(bone);
|
|
}
|
|
|
|
|
|
CCBone *CCArmature::getBone(const char *_name) const
|
|
{
|
|
return (CCBone *)m_pBoneDic->objectForKey(_name);
|
|
}
|
|
|
|
|
|
void CCArmature::changeBoneParent(CCBone *bone, const char *parentName)
|
|
{
|
|
CCAssert(bone != NULL, "bone must be added to the bone dictionary!");
|
|
|
|
bone->getParentBone()->getChildren()->removeObject(bone);
|
|
bone->setParentBone(NULL);
|
|
|
|
if (parentName != NULL)
|
|
{
|
|
CCBone *boneParent = (CCBone *)m_pBoneDic->objectForKey(parentName);
|
|
|
|
if (boneParent)
|
|
{
|
|
boneParent->addChildBone(bone);
|
|
}
|
|
}
|
|
}
|
|
|
|
CCDictionary *CCArmature::getBoneDic()
|
|
{
|
|
return m_pBoneDic;
|
|
}
|
|
|
|
CCAffineTransform CCArmature::nodeToParentTransform()
|
|
{
|
|
if (m_bTransformDirty)
|
|
{
|
|
// Translate values
|
|
float x = m_obPosition.x;
|
|
float y = m_obPosition.y;
|
|
|
|
if (m_bIgnoreAnchorPointForPosition)
|
|
{
|
|
x += m_obAnchorPointInPoints.x;
|
|
y += m_obAnchorPointInPoints.y;
|
|
}
|
|
|
|
// Rotation values
|
|
// Change rotation code to handle X and Y
|
|
// If we skew with the exact same value for both x and y then we're simply just rotating
|
|
float cx = 1, sx = 0, cy = 1, sy = 0;
|
|
if (m_fRotationX || m_fRotationY)
|
|
{
|
|
float radiansX = -CC_DEGREES_TO_RADIANS(m_fRotationX);
|
|
float radiansY = -CC_DEGREES_TO_RADIANS(m_fRotationY);
|
|
cx = cosf(radiansX);
|
|
sx = sinf(radiansX);
|
|
cy = cosf(radiansY);
|
|
sy = sinf(radiansY);
|
|
}
|
|
|
|
// Add offset point
|
|
x += cy * m_pOffsetPoint.x * m_fScaleX + -sx * m_pOffsetPoint.y * m_fScaleY;
|
|
y += sy * m_pOffsetPoint.x * m_fScaleX + cx * m_pOffsetPoint.y * m_fScaleY;
|
|
|
|
bool needsSkewMatrix = ( m_fSkewX || m_fSkewY );
|
|
|
|
// optimization:
|
|
// inline anchor point calculation if skew is not needed
|
|
// Adjusted transform calculation for rotational skew
|
|
if (! needsSkewMatrix && !m_obAnchorPointInPoints.equals(CCPointZero))
|
|
{
|
|
x += cy * -m_obAnchorPointInPoints.x * m_fScaleX + -sx * -m_obAnchorPointInPoints.y * m_fScaleY;
|
|
y += sy * -m_obAnchorPointInPoints.x * m_fScaleX + cx * -m_obAnchorPointInPoints.y * m_fScaleY;
|
|
}
|
|
|
|
|
|
// Build Transform Matrix
|
|
// Adjusted transform calculation for rotational skew
|
|
m_sTransform = CCAffineTransformMake( cy * m_fScaleX, sy * m_fScaleX,
|
|
-sx * m_fScaleY, cx * m_fScaleY,
|
|
x, y );
|
|
|
|
// XXX: Try to inline skew
|
|
// If skew is needed, apply skew and then anchor point
|
|
if (needsSkewMatrix)
|
|
{
|
|
CCAffineTransform skewMatrix = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(m_fSkewY)),
|
|
tanf(CC_DEGREES_TO_RADIANS(m_fSkewX)), 1.0f,
|
|
0.0f, 0.0f );
|
|
m_sTransform = CCAffineTransformConcat(skewMatrix, m_sTransform);
|
|
|
|
// adjust anchor point
|
|
if (!m_obAnchorPointInPoints.equals(CCPointZero))
|
|
{
|
|
m_sTransform = CCAffineTransformTranslate(m_sTransform, -m_obAnchorPointInPoints.x, -m_obAnchorPointInPoints.y);
|
|
}
|
|
}
|
|
|
|
if (m_bAdditionalTransformDirty)
|
|
{
|
|
m_sTransform = CCAffineTransformConcat(m_sTransform, m_sAdditionalTransform);
|
|
m_bAdditionalTransformDirty = false;
|
|
}
|
|
|
|
m_bTransformDirty = false;
|
|
}
|
|
|
|
return m_sTransform;
|
|
}
|
|
|
|
void CCArmature::updateOffsetPoint()
|
|
{
|
|
// Set contentsize and Calculate anchor point.
|
|
CCRect rect = boundingBox();
|
|
setContentSize(rect.size);
|
|
m_pOffsetPoint = ccp(-rect.origin.x, -rect.origin.y);
|
|
setAnchorPoint(ccp(m_pOffsetPoint.x / rect.size.width, m_pOffsetPoint.y / rect.size.height));
|
|
}
|
|
|
|
|
|
void CCArmature::update(float dt)
|
|
{
|
|
m_pAnimation->update(dt);
|
|
|
|
CCObject *object = NULL;
|
|
CCARRAY_FOREACH(m_pTopBoneList, object)
|
|
{
|
|
((CCBone *)object)->update(dt);
|
|
}
|
|
}
|
|
|
|
void CCArmature::draw()
|
|
{
|
|
if (m_pParentBone == NULL)
|
|
{
|
|
CC_NODE_DRAW_SETUP();
|
|
ccGLBlendFunc(m_sBlendFunc.src, m_sBlendFunc.dst);
|
|
}
|
|
|
|
CCObject *object = NULL;
|
|
CCARRAY_FOREACH(m_pChildren, object)
|
|
{
|
|
CCBone *bone = (CCBone *)object;
|
|
|
|
CCDisplayManager *displayManager = bone->getDisplayManager();
|
|
CCNode *node = displayManager->getDisplayRenderNode();
|
|
|
|
if (NULL == node)
|
|
continue;
|
|
|
|
if(CCSkin *skin = dynamic_cast<CCSkin *>(node))
|
|
{
|
|
CCTextureAtlas *textureAtlas = skin->getTextureAtlas();
|
|
if(m_pAtlas != textureAtlas)
|
|
{
|
|
if (m_pAtlas)
|
|
{
|
|
m_pAtlas->drawQuads();
|
|
m_pAtlas->removeAllQuads();
|
|
}
|
|
}
|
|
|
|
m_pAtlas = textureAtlas;
|
|
if (m_pAtlas->getCapacity() == m_pAtlas->getTotalQuads() && !m_pAtlas->resizeCapacity(m_pAtlas->getCapacity() * 2))
|
|
return;
|
|
|
|
skin->draw();
|
|
}
|
|
else if(CCArmature *armature = dynamic_cast<CCArmature *>(node))
|
|
{
|
|
CCTextureAtlas *textureAtlas = armature->getTextureAtlas();
|
|
|
|
if(m_pAtlas != textureAtlas)
|
|
{
|
|
if (m_pAtlas)
|
|
{
|
|
m_pAtlas->drawQuads();
|
|
m_pAtlas->removeAllQuads();
|
|
}
|
|
}
|
|
armature->draw();
|
|
}
|
|
else
|
|
{
|
|
if (m_pAtlas)
|
|
{
|
|
m_pAtlas->drawQuads();
|
|
m_pAtlas->removeAllQuads();
|
|
}
|
|
node->visit();
|
|
|
|
CC_NODE_DRAW_SETUP();
|
|
ccGLBlendFunc(m_sBlendFunc.src, m_sBlendFunc.dst);
|
|
}
|
|
}
|
|
|
|
if(m_pAtlas && !m_pBatchNode && m_pParentBone == NULL)
|
|
{
|
|
m_pAtlas->drawQuads();
|
|
m_pAtlas->removeAllQuads();
|
|
}
|
|
}
|
|
|
|
void CCArmature::visit()
|
|
{
|
|
// quick return if not visible. children won't be drawn.
|
|
if (!m_bVisible)
|
|
{
|
|
return;
|
|
}
|
|
kmGLPushMatrix();
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->beforeDraw();
|
|
}
|
|
|
|
transform();
|
|
sortAllChildren();
|
|
draw();
|
|
|
|
// reset for next frame
|
|
m_uOrderOfArrival = 0;
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->afterDraw(this);
|
|
}
|
|
|
|
kmGLPopMatrix();
|
|
}
|
|
|
|
CCRect CCArmature::boundingBox()
|
|
{
|
|
float minx, miny, maxx, maxy = 0;
|
|
|
|
bool first = true;
|
|
|
|
CCRect boundingBox = CCRectMake(0, 0, 0, 0);
|
|
|
|
CCObject *object = NULL;
|
|
CCARRAY_FOREACH(m_pChildren, object)
|
|
{
|
|
CCBone *bone = (CCBone *)object;
|
|
CCRect r = bone->getDisplayManager()->getBoundingBox();
|
|
|
|
if(first)
|
|
{
|
|
minx = r.getMinX();
|
|
miny = r.getMinY();
|
|
maxx = r.getMaxX();
|
|
maxy = r.getMaxY();
|
|
|
|
first = false;
|
|
}
|
|
else
|
|
{
|
|
minx = r.getMinX() < boundingBox.getMinX() ? r.getMinX() : boundingBox.getMinX();
|
|
miny = r.getMinY() < boundingBox.getMinY() ? r.getMinY() : boundingBox.getMinY();
|
|
maxx = r.getMaxX() > boundingBox.getMaxX() ? r.getMaxX() : boundingBox.getMaxX();
|
|
maxy = r.getMaxY() > boundingBox.getMaxY() ? r.getMaxY() : boundingBox.getMaxY();
|
|
}
|
|
|
|
boundingBox.setRect(minx, miny, maxx - minx, maxy - miny);
|
|
}
|
|
|
|
return boundingBox;
|
|
}
|
|
|
|
CCBone *CCArmature::getBoneAtPoint(float x, float y)
|
|
{
|
|
int length = m_pChildren->data->num;
|
|
CCBone **bs = (CCBone **)m_pChildren->data->arr;
|
|
|
|
for(int i = length - 1; i >= 0; i--)
|
|
{
|
|
if(bs[i]->getDisplayManager()->containPoint(x, y))
|
|
{
|
|
return bs[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
NS_CC_EXT_END
|