mirror of https://github.com/axmolengine/axmol.git
99 lines
3.0 KiB
Makefile
99 lines
3.0 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := cocostudio_static
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LOCAL_MODULE_FILENAME := libcocostudio
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LOCAL_SRC_FILES := CCActionFrame.cpp \
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CCActionFrameEasing.cpp \
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CCActionManagerEx.cpp \
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CCActionNode.cpp \
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CCActionObject.cpp \
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CCArmature.cpp \
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CCBone.cpp \
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CCArmatureAnimation.cpp \
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CCProcessBase.cpp \
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CCTween.cpp \
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CCDatas.cpp \
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CCBatchNode.cpp \
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CCDecorativeDisplay.cpp \
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CCDisplayFactory.cpp \
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CCDisplayManager.cpp \
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CCSkin.cpp \
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CCColliderDetector.cpp \
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CCArmatureDataManager.cpp \
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CCArmatureDefine.cpp \
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CCDataReaderHelper.cpp \
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CCSpriteFrameCacheHelper.cpp \
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CCTransformHelp.cpp \
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CCUtilMath.cpp \
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CCComAttribute.cpp \
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CCComAudio.cpp \
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CCComController.cpp \
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CCComRender.cpp \
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CCInputDelegate.cpp \
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DictionaryHelper.cpp \
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CCSGUIReader.cpp \
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CCSSceneReader.cpp \
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TriggerBase.cpp \
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TriggerMng.cpp \
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TriggerObj.cpp \
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CocoLoader.cpp \
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WidgetReader/NodeReader/NodeReader.cpp \
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WidgetReader/SingleNodeReader/SingleNodeReader.cpp \
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WidgetReader/SpriteReader/SpriteReader.cpp \
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WidgetReader/ParticleReader/ParticleReader.cpp \
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WidgetReader/GameMapReader/GameMapReader.cpp \
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WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp \
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WidgetReader/ComAudioReader/ComAudioReader.cpp \
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WidgetReader/WidgetReader.cpp \
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WidgetReader/ButtonReader/ButtonReader.cpp \
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WidgetReader/CheckBoxReader/CheckBoxReader.cpp \
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WidgetReader/ImageViewReader/ImageViewReader.cpp \
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WidgetReader/LayoutReader/LayoutReader.cpp \
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WidgetReader/ListViewReader/ListViewReader.cpp \
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WidgetReader/LoadingBarReader/LoadingBarReader.cpp \
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WidgetReader/PageViewReader/PageViewReader.cpp \
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WidgetReader/ScrollViewReader/ScrollViewReader.cpp \
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WidgetReader/SliderReader/SliderReader.cpp \
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WidgetReader/TextAtlasReader/TextAtlasReader.cpp \
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WidgetReader/TextBMFontReader/TextBMFontReader.cpp \
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WidgetReader/TextFieldReader/TextFieldReader.cpp \
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WidgetReader/TextReader/TextReader.cpp \
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WidgetReader/Node3DReader/Node3DReader.cpp \
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WidgetReader/Sprite3DReader/Sprite3DReader.cpp \
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WidgetReader/UserCameraReader/UserCameraReader.cpp \
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WidgetReader/Particle3DReader/Particle3DReader.cpp \
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WidgetReader/SkeletonReader/BoneNodeReader.cpp \
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WidgetReader/SkeletonReader/SkeletonNodeReader.cpp \
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WidgetReader/GameNode3DReader/GameNode3DReader.cpp \
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ActionTimeline/CCActionTimelineCache.cpp \
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ActionTimeline/CCFrame.cpp \
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ActionTimeline/CCTimeLine.cpp \
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ActionTimeline/CCActionTimeline.cpp \
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ActionTimeline/CCActionTimelineNode.cpp \
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ActionTimeline/CSLoader.cpp \
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ActionTimeline/CCBoneNode.cpp \
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ActionTimeline/CCSkeletonNode.cpp \
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ActionTimeline/CCSkinNode.cpp \
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FlatBuffersSerialize.cpp \
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WidgetCallBackHandlerProtocol.cpp \
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WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp \
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CCComExtensionData.cpp \
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CocoStudio.cpp
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
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$(LOCAL_PATH)/WidgetReader
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LOCAL_CFLAGS += -fexceptions
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LOCAL_STATIC_LIBRARIES := cocos_ui_static
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LOCAL_STATIC_LIBRARIES += cocosdenshion_static
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LOCAL_STATIC_LIBRARIES += cocos_flatbuffers_static
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include $(BUILD_STATIC_LIBRARY)
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