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metal
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
opengl
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
Backend.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
Buffer.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CommandBuffer.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CommandBuffer.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DepthStencilState.cpp
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DepthStencilState.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
Device.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
Device.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DeviceInfo.h
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Improve images decoder
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2020-08-31 21:04:47 +08:00 |
Macros.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
PixelBufferDescriptor.h
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fix ci
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2020-09-11 14:45:45 +08:00 |
Program.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
Program.h
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ProgramCache.cpp
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Merge: f6853a5852 f36d21c9bf
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2020-02-12 20:58:25 +08:00 |
ProgramCache.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
ProgramState.cpp
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Clear vector after releaseTextures
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2020-08-29 22:00:58 +08:00 |
ProgramState.h
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Remove unused comment [skip appveyor][skip travis]
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2020-08-29 16:59:15 +08:00 |
ProgramStateRegistry.cpp
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
ProgramStateRegistry.h
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
RenderPassParams.cpp
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPassParams.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPipeline.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
RenderPipelineDescriptor.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
RenderTarget.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
ShaderCache.cpp
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ShaderCache.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
ShaderModule.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
ShaderModule.h
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
Texture.cpp
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ASTC6x6 support and more comment about bpp usage in engine (#191)
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2020-09-03 18:01:40 +08:00 |
Texture.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
Types.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
Types.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
VertexLayout.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
VertexLayout.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |