axmol/cocos/renderer/backend/opengl
halx99 3eb2d51df9 Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
..
BufferGL.cpp Init Commit 2019-11-23 20:27:39 +08:00
BufferGL.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
CommandBufferGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceInfoGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
ProgramGL.cpp Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
ProgramGL.h Init Commit 2019-11-23 20:27:39 +08:00
RenderPipelineGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderPipelineGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTargetGL.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderTargetGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
ShaderModuleGL.cpp Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
ShaderModuleGL.h Init Commit 2019-11-23 20:27:39 +08:00
TextureGL.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
TextureGL.h finish gl backend 2020-09-11 01:19:10 +08:00
UtilsGL.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
UtilsGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00