mirror of https://github.com/axmolengine/axmol.git
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_CIRCLE_CONTACT_H
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#define B2_CIRCLE_CONTACT_H
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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class b2BlockAllocator;
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class b2CircleContact : public b2Contact
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{
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public:
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static b2Contact* Create(b2Fixture* fixtureA, b2Fixture* fixtureB, b2BlockAllocator* allocator);
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static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
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b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
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~b2CircleContact() {}
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void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
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};
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#endif
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