axmol/TestAudioEngine.uphone/TestAudioEngineMainForm.cpp

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// Application main form file.
// Original file name: TestAudioEngineMainForm.cpp
// Generated by TOPS Builder:Project wizard,Date:2010-9-29
#include "TestAudioEngineMainForm.h"
#include "testaudioengine_res_def.h"
#include "TestAudioEngineUnicodeScript_str.h"
#include "SimpleAudioEngine.h"
#include <cassert>
using namespace CocosDenshion;
extern const AppResourceEntry TestAudioEngineResourceEntry;
/**
@warning 在声音数据信息的结构体中FileName必须包含文件的扩展名并且需要与原始文件的扩展名一致
否则无法播。另:音效文件只支持 wav 格式。
*/
const T_SoundResInfo SoundResInfo[] =
{
{ "background.mp3", TESTAU_ID_RAWDATA_background },
{ "Effect1.wav", TESTAU_ID_RAWDATA_Effect1 },
{ "Effect2.wav", TESTAU_ID_RAWDATA_Effect2 },
};
TMainForm::TMainForm(TApplication * pApp):TWindow(pApp)
, m_nEffect1ID(0)
, m_nEffect2ID(0)
{
Create(TESTAU_ID_Form1002);
}
TMainForm::~TMainForm()
{
SimpleAudioEngine::sharedEngine()->release();
}
Boolean TMainForm::EventHandler(TApplication * pApp, EventType * pEvent)
{
Boolean bHandled = FALSE;
switch(pEvent->eType)
{
case EVENT_WinInit:
{
#if 1
SimpleAudioEngine::sharedEngine()->setResourceEntry(&TestAudioEngineResourceEntry);
SimpleAudioEngine::sharedEngine()->setSoundResInfo(SoundResInfo, sizeof(SoundResInfo) / sizeof(T_SoundResInfo));
#else
SimpleAudioEngine::setResourcePath("/NEWPLUS/TDA_DATA/Data/APPS/TestAudioEngine/");
SimpleAudioEngine::setResourceZipFile("/NEWPLUS/TDA_DATA/Data/APPS/TestAudioEngine/TestAudioEngine.zip");
#endif
bHandled = TRUE;
}
break;
case EVENT_WinPaint:
{
DrawWindow();
bHandled = TRUE;
}
break;
case EVENT_CtrlSelect:
{
//switch(pEvent->sParam1)
//{
//case RES_SYSTEM_WINDOW_TITLE_BUTTON_ID:
// bHandled = TRUE;
// break;
//}
bHandled = CtrlSelected(pApp, pEvent);
}
break;
case EVENT_WinClose:
{
// Stop the application since the main form has been closed
pApp->SendStopEvent();
}
break;
}
if (FALSE == bHandled)
{
return TWindow::EventHandler(pApp,pEvent);
}
return bHandled;
}
Boolean TMainForm::CtrlSelected(TApplication * pApp, EventType * pEvent)
{
Boolean bHandled = FALSE;
SimpleAudioEngine* pAudioEngine = SimpleAudioEngine::sharedEngine();
switch (pEvent->sParam1)
{
case TESTAU_ID_Form1002_PlayBack:
// play background music
pAudioEngine->SetBackgroundMusicVolume(30);
pAudioEngine->playBackgroundMusic(SoundResInfo[0].FileName, true);
bHandled = TRUE;
break;
case TESTAU_ID_Form1002_StopBack:
// stop background music
pAudioEngine->stopBackgroundMusic();
bHandled = TRUE;
break;
case TESTAU_ID_Form1002_LoadEffect:
// load effect1
m_nEffect1ID = pAudioEngine->preloadEffect(SoundResInfo[1].FileName);
assert(m_nEffect1ID > 0);
bHandled = TRUE;
break;
case TESTAU_ID_Form1002_UnLoadBtn:
// unload effect1
pAudioEngine->unloadEffect(m_nEffect1ID);
m_nEffect1ID = 0;
bHandled = TRUE;
break;
case TESTAU_ID_Form1002_PlayLoaded:
// play loaded effect1
if (m_nEffect1ID == 0)
{
pApp->MessageBox(UnloadedTip, FailedTitle, WMB_OKCANCEL);
}
else
{
pAudioEngine->SetEffectsVolume(30);
pAudioEngine->playPreloadedEffect(m_nEffect1ID);
}
bHandled = TRUE;
break;
case TESTAU_ID_Form1002_PlayEffect:
// play effect2
pAudioEngine->SetEffectsVolume(30);
m_nEffect2ID = pAudioEngine->playEffect(SoundResInfo[2].FileName);
assert(m_nEffect2ID > 0);
bHandled = TRUE;
break;
default:
break;
}
return bHandled;
}