mirror of https://github.com/axmolengine/axmol.git
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
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// TestAudioEngine-win32.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "TestAudioEngine.win32.h"
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#include "TestAudioEngine.win32Dlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CTestAudioEnginewin32App
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BEGIN_MESSAGE_MAP(CTestAudioEnginewin32App, CWinAppEx)
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ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
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END_MESSAGE_MAP()
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// CTestAudioEnginewin32App construction
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CTestAudioEnginewin32App::CTestAudioEnginewin32App()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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// The one and only CTestAudioEnginewin32App object
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CTestAudioEnginewin32App theApp;
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// CTestAudioEnginewin32App initialization
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BOOL CTestAudioEnginewin32App::InitInstance()
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{
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CWinAppEx::InitInstance();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need
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// Change the registry key under which our settings are stored
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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CTestAudioEnginewin32Dlg dlg;
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m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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