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base.glsl
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
cameraClear.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
cameraClear.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
color.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
colorNormal.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
colorNormalTexture.frag
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
colorTexture.frag
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Merge pull request #1253 from DelinWorks/instancing-support
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2023-07-28 14:24:58 +08:00 |
colorUtils.glsl
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Improve shader managment
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2023-07-25 09:40:05 +08:00 |
dualSampler.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
dualSampler_gray.frag
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Use macro for shader location binding
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dualSampler_hsv.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
grayScale.frag
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Fix gray shader name
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2023-07-29 17:46:10 +08:00 |
hsv.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
label_distanceGlow.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
label_distanceNormal.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
label_distanceOutline.frag
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Fix label outline effect
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2023-08-09 13:26:57 +08:00 |
label_normal.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
label_outline.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
layer_radialGradient.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
lineColor.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
lineColor.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
particle.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
particleColor.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
particleTexture.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
position.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionColor.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionColor.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionColorLengthTexture.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionColorLengthTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionColorTextureAsPointsize.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionNormalTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTexture.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTexture3D.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTextureColor.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTextureColor.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTextureColorAlphaTest.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
positionTextureInstance.vert
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Implement metal instancing draw
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2023-07-31 10:03:24 +08:00 |
positionUColor.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
quadColor.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
quadColor.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
quadTexture.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
quadTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
skinPositionNormalTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
skinPositionTexture.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
skybox.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
skybox.vert
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
terrain.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
terrain.vert
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Use macro for shader location binding
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videoTextureBGRA.frag
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
videoTextureNV12.frag
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Use macro for shader location binding
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videoTextureYUY2.frag
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Use macro for shader location binding
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