axmol/core/base/astc.h

50 lines
1.5 KiB
C

/******************************************************************************
ASTC Texture Decompression.
astc compression tool: https://github.com/ARM-software/astc-encoder/releases
version required: v2.2+
command:
astcenc-sse4.2 -cl test1.png test1.astc 6x6 -medium -pp-premultiply
******************************************************************************/
#ifndef __ASTC_H__
#define __ASTC_H__
#include <stdint.h>
// ASTC parameters
#define ASTC_HEAD_SIZE 16
/* ============================================================================
ASTC compressed file loading, see also: astcenccli_image_load_store.cpp
============================================================================ */
struct astc_header
{
uint8_t magic[4];
uint8_t block_x;
uint8_t block_y;
uint8_t block_z;
uint8_t dim_x[3]; // dims = dim[0] + (dim[1] << 8) + (dim[2] << 16)
uint8_t dim_y[3]; // Sizes are given in texels;
uint8_t dim_z[3]; // block count is inferred
};
static const uint32_t ASTC_MAGIC_ID = 0x5CA1AB13;
static unsigned int astc_unpack_bytes(uint8_t a, uint8_t b, uint8_t c, uint8_t d)
{
return ((unsigned int)(a)) + ((unsigned int)(b) << 8) + ((unsigned int)(c) << 16) + ((unsigned int)(d) << 24);
}
int astc_decompress_image(const uint8_t* in,
uint32_t inlen,
uint8_t* out,
uint32_t xdim,
uint32_t ydim,
uint32_t xblock,
uint32_t yblock);
#endif //__ASTC_H__