mirror of https://github.com/axmolengine/axmol.git
185 lines
4.9 KiB
Plaintext
185 lines
4.9 KiB
Plaintext
cocos2d-x authors & contributors
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(ordered by the join in time)
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Core Developers:
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Zhe Wang (Walzer)
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XiaoMing Zhang (Minggo)
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JianHua Chen (Dumganhar)
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Developers:
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Ricardo Quesada
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Rolando Abarca
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Javascript Binding and testjs
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chenium
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fix a bug that CCRenderTexture can not work when coming to foreground on Android
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9re(Taro Kobayashi)
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add Japanese language support
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mingulov
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improve the speed of accessing to files from apk
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sburavtsov
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fix for correct unscheduling and instance destruction of extensions/network/HttpClient.cpp
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wenbin wang
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add error handler when read image data using libjpeg
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add korean language support
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fix getDeviceModel bug in android CocosDenshion
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Horcruxes
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fix the bug that CCArray::createWithContentsOfFile() may not read file data on iOS
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Hu Kaiou
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contribute the new version of libcurl to support both armv7 & armv7s on iOS
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fix some memory leak
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ByungChoi
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modify linux makefiles to fix compiling errors
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edbartley
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update MSVS and MAC projects to use project-relative path
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CCControl* should not respond to touches if the control is not visible
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Some improvements for CCScrollView and CCTableView.
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Weeds
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use fontconfig to enhance font rendering on linux
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Nat Weiss (iphonegamekit.com)
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author of Mac port
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XiaoLong Zhang (Chukong Inc)
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Mike McGary (Zynga)
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Di Wu (Zynga China)
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CCBReader and cpp reflection mechanic
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Angus Comrie
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contributes cocos2d-x port of CCControlExtension.
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Yannick Loriot
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author of CCControlExtension in cocos2d-iphone.
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Surith Thekkiam (folecr, Zynga)
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contribute for Android module building
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Nicolas Gramlich (nicolasgramlich, Zynga)
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fixed CCDirector to use CCLabelBMFont instead of CCLabelTTF
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added CCBReader (CCBI format)
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Rohan Kuruvilla (rohankuruvilla, Zynga)
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Improvements to JS Bindings.
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Jianfeng Zhou (NetGragon Inc)
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contributes CCListView and CCTextureWatcher.
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dducharme
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author of blackberry port
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ImperialPenguin
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Added TTF support for blackberry port.
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HuaXu Cai (Kongzhong Corporation)
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author of linux port
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ciaranj
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add a build file that correctly generates LuaCocos2d.cpp
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add a lua template
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add particle systems to lua bindings
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use ant to generate LuaCocos2d.cpp and lua projects
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Marat Yakupov (moadib)
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add ability of simulating android enter/resume background on win32
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add ability of simulating android back/menu key on win32
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Eli Yukelzon (reflog)
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add a helper method to draw filled polygons
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improvements to CCUserDefaults
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ZhuoShi Shun
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contribute the lua binding of CocosDenshion
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Jirka Fajfr
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Chris Calm
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authors of CCTexturePVR
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RuiXiang Zhou (NetDragon)
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XiDi Peng (NetDragon)
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AiYu Ye (NetDragon)
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authors of lua binding
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Max Aksenov
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author and maintainer of Airplay port
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Giovanni Zito
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Francis Styck
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authors of Marmalade port
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Mat Hopwood( Marmalade official engineer )
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Marmalade support for gles20 branch
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Carlos Sessa
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implement the accelerometer module for Android port
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JianHua Chen (Dumganhar)
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author of Bada port
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Erawppa
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implement CCNotificationCenter
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YuLei Liao(dualface)
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contribute the factor of lua binding
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jreitman
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fix the bug of asynchronous loading resources for iOS
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Nat Weiss
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minor enhancements to the Cocos2D-X codebase and Android build scripts
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Qingyun Huang (greathqy)
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implement CCHttpRequest
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donaldalanmorrison
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fix some warnings and memory leaks
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Yinghui Peng(mustime)
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use OpenSL ES to play effects
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add TestLua sample
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Dongyang Cai(John-cdy)
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add automatically test tools
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Sergey Vikhirev(BorMor)
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Remove retina specific methods and logic.
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johnangel
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OpenGL framebuffer access violation fix.
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Peter Farkas (fape)
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contributes Marmalade port for gles20 branch
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add Hungarian language support
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Tomoaki Shimizu (tks2shimizu)
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Adding randomObject to CCDictionary.
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Igor Zavorotkin (ivzave)
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Adding lua support for linux platform.
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Retired Core Developers:
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WenSheng Yang
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Author of windows port, CCTextField,
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Designer of CCApplication/CCEGLView/platform structure.
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He's working together with 2dx core team but leading FishingJoy game
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Bin Zhang
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core-team member but put himself in FishingJoy game since 2012.
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RongHong Huang (flyingpaper)
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Author of cocos2d-xna and spent all his time on wp7.
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Cocos2d-x can not grow so fast without the active community.
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Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
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Special thanks to Ricardo Quesada for giving us lots of guidances & suggestions.
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