mirror of https://github.com/axmolengine/axmol.git
81 lines
1.9 KiB
Plaintext
81 lines
1.9 KiB
Plaintext
namespace cocos2d {
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class CCTimer : public CCObject
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{
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CCTimer(void);
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ccTime getInterval(void);
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void setInterval(ccTime fInterval);
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//bool initWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector);
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//bool initWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector, ccTime fSeconds);
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void update(ccTime dt);
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//static CCTimer* timerWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector);
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//static CCTimer* timerWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector, ccTime fSeconds);
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bool initWithScriptFuncName(const char *pszFuncName, ccTime fSeconds);
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bool initWithScriptFuncName(const char *pszFuncName, ccTime fSeconds);
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//SEL_SCHEDULE m_pfnSelector;
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ccTime m_fInterval;
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std::string m_scriptFunc;
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};
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class CCScheduler : public CCObject
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{
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~CCScheduler(void);
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ccTime getTimeScale(void);
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void setTimeScale(ccTime fTimeScale);
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void tick(ccTime dt);
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void scheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget, ccTime fInterval, bool bPaused);
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void scheduleScriptFunc(const char *pszFuncName, ccTime fInterval, bool bPaused);
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void scheduleUpdateForTarget(SelectorProtocol *pTarget, int nPriority, bool bPaused);
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void unscheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget);
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void unscheduleUpdateForTarget(const SelectorProtocol *pTarget);
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void unscheduleAllSelectorsForTarget(SelectorProtocol *pTarget);
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void unscheduleAllSelectors(void);
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void pauseTarget(SelectorProtocol *pTarget);
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void resumeTarget(SelectorProtocol *pTarget);
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void scheduleTimer(CCTimer *pTimer);
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void unscheduleTimer(CCTimer *pTimer);
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void unscheduleAllTimers(void);
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static CCScheduler* sharedScheduler(void);
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/** purges the shared scheduler. It releases the retained instance.
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@since v0.99.0
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*/
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static void purgeSharedScheduler(void);
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};
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}//namespace cocos2d
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