mirror of https://github.com/axmolengine/axmol.git
465 lines
9.8 KiB
C++
465 lines
9.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTYPES_H__
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#define __CCTYPES_H__
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#include <string>
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#include "cocoa/CCGeometry.h"
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#include "CCGL.h"
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NS_CC_BEGIN
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/** RGB color composed of bytes 3 bytes
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@since v3.0
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*/
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struct Color3B
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{
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Color3B(): r(0), g(0), b(0) {}
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Color3B(GLubyte _r, GLubyte _g, GLubyte _b)
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: r(_r)
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, g(_g)
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, b(_b)
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{}
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bool equals(const Color3B &other)
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{
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return (this->r == other.r &&
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this->g == other.g &&
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this->b == other.b);
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}
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GLubyte r;
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GLubyte g;
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GLubyte b;
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const static Color3B WHITE;
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const static Color3B YELLOW;
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const static Color3B BLUE;
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const static Color3B GREEN;
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const static Color3B RED;
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const static Color3B MAGENTA;
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const static Color3B BLACK;
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const static Color3B ORANGE;
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const static Color3B GRAY;
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};
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struct Color4F;
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/** RGBA color composed of 4 bytes
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@since v3.0
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*/
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struct Color4B
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{
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Color4B(GLubyte _r, GLubyte _g, GLubyte _b, GLubyte _a)
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: r(_r)
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, g(_g)
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, b(_b)
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, a(_a)
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{}
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Color4B(): r(0), g(0), b(0), a(0) {}
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// This function should use Color4F, so implement it in .cpp file.
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explicit Color4B(const Color4F &color4F);
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GLubyte r;
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GLubyte g;
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GLubyte b;
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GLubyte a;
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const static Color4B WHITE;
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const static Color4B YELLOW;
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const static Color4B BLUE;
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const static Color4B GREEN;
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const static Color4B RED;
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const static Color4B MAGENTA;
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const static Color4B BLACK;
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const static Color4B ORANGE;
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const static Color4B GRAY;
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};
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/** RGBA color composed of 4 floats
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@since v3.0
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*/
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struct Color4F
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{
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Color4F(float _r, float _g, float _b, float _a)
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: r(_r)
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, g(_g)
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, b(_b)
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, a(_a)
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{}
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explicit Color4F(const Color3B &color3B)
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: r(color3B.r / 255.0f)
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, g(color3B.g / 255.0f)
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, b(color3B.b / 255.0f)
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, a(1.f)
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{}
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explicit Color4F(const Color4B &color4B)
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: r(color4B.r / 255.0f)
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, g(color4B.g / 255.0f)
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, b(color4B.b / 255.0f)
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, a(color4B.a / 255.0f)
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{}
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Color4F(): r(0.f), g(0.f), b(0.f), a(0.f) {}
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bool equals(const Color4F &other)
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{
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return (this->r == other.r &&
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this->g == other.g &&
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this->b == other.b &&
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this->a == other.a);
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}
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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const static Color4F WHITE;
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const static Color4F YELLOW;
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const static Color4F BLUE;
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const static Color4F GREEN;
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const static Color4F RED;
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const static Color4F MAGENTA;
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const static Color4F BLACK;
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const static Color4F ORANGE;
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const static Color4F GRAY;
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};
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/** A vertex composed of 2 floats: x, y
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@since v3.0
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*/
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struct Vertex2F
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{
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Vertex2F(float _x, float _y) :x(_x), y(_y) {}
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Vertex2F(): x(0.f), y(0.f) {}
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GLfloat x;
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GLfloat y;
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};
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/** A vertex composed of 2 floats: x, y
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@since v3.0
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*/
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struct Vertex3F
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{
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Vertex3F(float _x, float _y, float _z)
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: x(_x)
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, y(_y)
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, z(_z)
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{}
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Vertex3F(): x(0.f), y(0.f), z(0.f) {}
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GLfloat x;
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GLfloat y;
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GLfloat z;
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};
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/** A texcoord composed of 2 floats: u, y
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@since v3.0
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*/
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struct Tex2F {
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Tex2F(float _u, float _v): u(_u), v(_v) {}
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Tex2F(): u(0.f), v(0.f) {}
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GLfloat u;
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GLfloat v;
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};
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//! Point Sprite component
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struct PointSprite
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{
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Vertex2F pos; // 8 bytes
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Color4B color; // 4 bytes
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GLfloat size; // 4 bytes
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};
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//! A 2D Quad. 4 * 2 floats
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struct Quad2
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{
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Vertex2F tl;
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Vertex2F tr;
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Vertex2F bl;
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Vertex2F br;
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};
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//! A 3D Quad. 4 * 3 floats
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struct Quad3 {
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Vertex3F bl;
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Vertex3F br;
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Vertex3F tl;
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Vertex3F tr;
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};
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//! a Point with a vertex point, a tex coord point and a color 4B
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struct V2F_C4B_T2F
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{
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//! vertices (2F)
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Vertex2F vertices;
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//! colors (4B)
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Color4B colors;
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//! tex coords (2F)
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Tex2F texCoords;
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};
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//! a Point with a vertex point, a tex coord point and a color 4F
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struct V2F_C4F_T2F
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{
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//! vertices (2F)
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Vertex2F vertices;
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//! colors (4F)
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Color4F colors;
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//! tex coords (2F)
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Tex2F texCoords;
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};
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//! a Point with a vertex point, a tex coord point and a color 4B
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struct V3F_C4B_T2F
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{
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//! vertices (3F)
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Vertex3F vertices; // 12 bytes
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//! colors (4B)
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Color4B colors; // 4 bytes
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// tex coords (2F)
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Tex2F texCoords; // 8 bytes
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};
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//! A Triangle of V2F_C4B_T2F
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struct V2F_C4B_T2F_Triangle
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{
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//! Point A
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V2F_C4B_T2F a;
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//! Point B
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V2F_C4B_T2F b;
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//! Point B
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V2F_C4B_T2F c;
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};
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//! A Quad of V2F_C4B_T2F
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struct V2F_C4B_T2F_Quad
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{
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//! bottom left
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V2F_C4B_T2F bl;
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//! bottom right
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V2F_C4B_T2F br;
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//! top left
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V2F_C4B_T2F tl;
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//! top right
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V2F_C4B_T2F tr;
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};
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//! 4 Vertex3FTex2FColor4B
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struct V3F_C4B_T2F_Quad
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{
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//! top left
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V3F_C4B_T2F tl;
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//! bottom left
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V3F_C4B_T2F bl;
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//! top right
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V3F_C4B_T2F tr;
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//! bottom right
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V3F_C4B_T2F br;
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};
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//! 4 Vertex2FTex2FColor4F Quad
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struct V2F_C4F_T2F_Quad
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{
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//! bottom left
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V2F_C4F_T2F bl;
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//! bottom right
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V2F_C4F_T2F br;
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//! top left
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V2F_C4F_T2F tl;
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//! top right
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V2F_C4F_T2F tr;
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};
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//! Blend Function used for textures
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struct BlendFunc
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{
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//! source blend function
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GLenum src;
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//! destination blend function
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GLenum dst;
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//! Blending disabled. Uses {GL_ONE, GL_ZERO}
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const static BlendFunc DISABLE;
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//! Blending enabled for textures with Alpha premultiplied. Uses {GL_ONE, GL_ONE_MINUS_SRC_ALPHA}
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const static BlendFunc ALPHA_PREMULTIPLIED;
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//! Blending enabled for textures with Alpha NON premultiplied. Uses {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}
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const static BlendFunc ALPHA_NON_PREMULTIPLIED;
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//! Enables Additive blending. Uses {GL_SRC_ALPHA, GL_ONE}
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const static BlendFunc ADDITIVE;
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};
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// Label::VAlignment
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// Label::HAlignment
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// XXX: If any of these enums are edited and/or reordered, update Texture2D.m
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//! Vertical text alignment type
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enum class TextVAlignment
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{
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TOP,
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CENTER,
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BOTTOM,
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};
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// XXX: If any of these enums are edited and/or reordered, update Texture2D.m
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//! Horizontal text alignment type
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enum class TextHAlignment
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{
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LEFT,
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CENTER,
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RIGHT,
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};
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// types for animation in particle systems
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// texture coordinates for a quad
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struct T2F_Quad
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{
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//! bottom left
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Tex2F bl;
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//! bottom right
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Tex2F br;
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//! top left
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Tex2F tl;
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//! top right
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Tex2F tr;
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};
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// struct that holds the size in pixels, texture coordinates and delays for animated ParticleSystemQuad
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struct AnimationFrameData
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{
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T2F_Quad texCoords;
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float delay;
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Size size;
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};
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/**
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types used for defining fonts properties (i.e. font name, size, stroke or shadow)
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*/
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// shadow attributes
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struct FontShadow
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{
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public:
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// shadow is not enabled by default
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FontShadow()
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: _shadowEnabled(false)
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, _shadowBlur(0)
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, _shadowOpacity(0)
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{}
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// true if shadow enabled
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bool _shadowEnabled;
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// shadow x and y offset
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Size _shadowOffset;
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// shadow blurrines
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float _shadowBlur;
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// shadow opacity
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float _shadowOpacity;
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};
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// stroke attributes
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struct FontStroke
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{
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public:
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// stroke is disabled by default
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FontStroke()
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: _strokeEnabled(false)
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, _strokeColor(Color3B::BLACK)
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, _strokeSize(0)
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{}
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// true if stroke enabled
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bool _strokeEnabled;
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// stroke color
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Color3B _strokeColor;
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// stroke size
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float _strokeSize;
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};
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// font attributes
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struct FontDefinition
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{
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public:
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/**
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* @js NA
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* @lua NA
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*/
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FontDefinition()
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: _fontSize(0)
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, _alignment(TextHAlignment::CENTER)
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, _vertAlignment(TextVAlignment::TOP)
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, _dimensions(Size::ZERO)
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, _fontFillColor(Color3B::WHITE)
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{}
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// font name
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std::string _fontName;
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// font size
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int _fontSize;
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// horizontal alignment
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TextHAlignment _alignment;
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// vertical alignment
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TextVAlignment _vertAlignment;
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// renering box
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Size _dimensions;
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// font color
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Color3B _fontFillColor;
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// font shadow
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FontShadow _shadow;
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// font stroke
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FontStroke _stroke;
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};
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NS_CC_END
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#endif //__CCTYPES_H__
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