mirror of https://github.com/axmolengine/axmol.git
238 lines
6.2 KiB
C++
238 lines
6.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#define __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#include "CCTouchDelegateProtocol.h"
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#include "cocoa/CCObject.h"
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#include "cocoa/CCArray.h"
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NS_CC_BEGIN
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/**
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* @addtogroup input
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* @{
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*/
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enum {
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CCTOUCHBEGAN,
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CCTOUCHMOVED,
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CCTOUCHENDED,
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CCTOUCHCANCELLED,
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ccTouchMax,
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};
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class Set;
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class Event;
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struct ccTouchHandlerHelperData {
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// we only use the type
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// void (StandardTouchDelegate::*touchesSel)(Set*, Event*);
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// void (TargetedTouchDelegate::*touchSel)(NSTouch*, Event*);
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int _type;
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};
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class CC_DLL EGLTouchDelegate
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{
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesBegan(Set* touches, Event* pEvent) = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesMoved(Set* touches, Event* pEvent) = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesEnded(Set* touches, Event* pEvent) = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesCancelled(Set* touches, Event* pEvent) = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~EGLTouchDelegate() {}
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};
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class TouchHandler;
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struct _ccCArray;
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/** @brief TouchDispatcher.
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Singleton that handles all the touch events.
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The dispatcher dispatches events to the registered TouchHandlers.
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There are 2 different type of touch handlers:
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- Standard Touch Handlers
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- Targeted Touch Handlers
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The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate.
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On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
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Firstly, the dispatcher sends the received touches to the targeted touches.
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These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent
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to the Standard Touch Handlers.
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@since v0.8.0
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*/
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class CC_DLL TouchDispatcher : public Object, public EGLTouchDelegate
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{
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public:
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/**
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* @js NA
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* @lua NA
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*/
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~TouchDispatcher();
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/**
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* @js NA
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* @lua NA
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*/
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bool init(void);
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/**
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* @js NA
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* @lua NA
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*/
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TouchDispatcher()
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: _targetedHandlers(NULL)
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, _standardHandlers(NULL)
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, _handlersToAdd(NULL)
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, _handlersToRemove(NULL)
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{}
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public:
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/** Whether or not the events are going to be dispatched. Default: true
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* @js NA
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* @lua NA
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*/
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bool isDispatchEvents(void);
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void setDispatchEvents(bool bDispatchEvents);
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/** Adds a standard touch delegate to the dispatcher's list.
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See StandardTouchDelegate description.
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IMPORTANT: The delegate will be retained.
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* @js NA
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* @lua NA
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*/
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void addStandardDelegate(TouchDelegate *pDelegate, int nPriority);
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/** Adds a targeted touch delegate to the dispatcher's list.
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See TargetedTouchDelegate description.
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IMPORTANT: The delegate will be retained.
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* @js NA
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* @lua NA
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*/
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void addTargetedDelegate(TouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches);
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/** Removes a touch delegate.
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The delegate will be released
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* @js NA
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* @lua NA
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*/
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void removeDelegate(TouchDelegate *pDelegate);
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/** Removes all touch delegates, releasing all the delegates
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* @js NA
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* @lua NA
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*/
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void removeAllDelegates(void);
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/** Changes the priority of a previously added delegate. The lower the number,
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the higher the priority
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* @js NA
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* @lua NA
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*/
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void setPriority(int nPriority, TouchDelegate *pDelegate);
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/**
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* @js NA
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* @lua NA
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*/
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void touches(Set *pTouches, Event *pEvent, unsigned int uIndex);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesBegan(Set* touches, Event* pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesMoved(Set* touches, Event* pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesEnded(Set* touches, Event* pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void touchesCancelled(Set* touches, Event* pEvent);
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public:
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/**
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* @js NA
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* @lua NA
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*/
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TouchHandler* findHandler(TouchDelegate *pDelegate);
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protected:
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void forceRemoveDelegate(TouchDelegate *pDelegate);
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void forceAddHandler(TouchHandler *pHandler, Array* pArray);
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void forceRemoveAllDelegates(void);
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void rearrangeHandlers(Array* pArray);
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TouchHandler* findHandler(Array* pArray, TouchDelegate *pDelegate);
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protected:
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Array* _targetedHandlers;
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Array* _standardHandlers;
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bool _locked;
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bool _toAdd;
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bool _toRemove;
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Array* _handlersToAdd;
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struct _ccCArray *_handlersToRemove;
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bool _toQuit;
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bool _dispatchEvents;
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// 4, 1 for each type of event
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struct ccTouchHandlerHelperData _handlerHelperData[ccTouchMax];
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};
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// end of input group
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/// @}
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NS_CC_END
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#endif // __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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