mirror of https://github.com/axmolengine/axmol.git
175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
|
|
#ifndef __CCPROCESSBASE_H__
|
|
#define __CCPROCESSBASE_H__
|
|
|
|
#include "../utils/CCArmatureDefine.h"
|
|
#include "../datas/CCDatas.h"
|
|
|
|
namespace cocos2d { namespace extension { namespace armature {
|
|
|
|
enum AnimationType
|
|
{
|
|
SINGLE_FRAME = -4, //! the animation just have one frame
|
|
ANIMATION_NO_LOOP, //! the animation isn't loop
|
|
|
|
ANIMATION_TO_LOOP_FRONT, //! the animation loop from front
|
|
ANIMATION_TO_LOOP_BACK, //! the animation loop from back
|
|
|
|
ANIMATION_LOOP_FRONT, //! the animation loop from front
|
|
ANIMATION_LOOP_BACK, //! the animation loop from back
|
|
|
|
ANIMATION_MAX,
|
|
|
|
};
|
|
|
|
|
|
class ProcessBase : public Object
|
|
{
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
ProcessBase(void);
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
~ProcessBase(void);
|
|
|
|
/**
|
|
* Play animation by animation name.
|
|
*
|
|
* @param animation It will not used in the ProcessBase Class
|
|
* @param durationTo The frames between two animation changing-over.
|
|
* It's meaning is changing to this animation need how many frames
|
|
*
|
|
* -1 : use the value from MovementData get from flash design panel
|
|
* @param durationTween The frame count you want to play in the game.
|
|
* if _durationTween is 80, then the animation will played 80 frames in a loop
|
|
*
|
|
* -1 : use the value from MovementData get from flash design panel
|
|
*
|
|
* @param loop Whether the animation is loop
|
|
*
|
|
* loop < 0 : use the value from MovementData get from flash design panel
|
|
* loop = 0 : this animation is not loop
|
|
* loop > 0 : this animation is loop
|
|
*
|
|
* @param tweenEasing Tween easing is used for calculate easing effect
|
|
*
|
|
* TWEEN_EASING_MAX : use the value from MovementData get from flash design panel
|
|
* -1 : fade out
|
|
* 0 : line
|
|
* 1 : fade in
|
|
* 2 : fade in and out
|
|
*
|
|
*/
|
|
virtual void play(void *animation, int durationTo, int durationTween, int loop, int tweenEasing);
|
|
|
|
/**
|
|
* Pause the Process
|
|
*/
|
|
virtual void pause();
|
|
/**
|
|
* Resume the Process
|
|
*/
|
|
virtual void resume();
|
|
/**
|
|
* Stop the Process
|
|
*/
|
|
virtual void stop();
|
|
|
|
|
|
virtual void gotoFrame(int frameIndex);
|
|
|
|
/**
|
|
* You should never call this function, unless you know what you do
|
|
* Update the Process, include current process, current frame and son on
|
|
*
|
|
* @param dt The duration since last update
|
|
*/
|
|
virtual void update(float dt);
|
|
|
|
virtual int getCurrentFrameIndex();
|
|
|
|
protected:
|
|
|
|
|
|
/**
|
|
* Update(float dt) will call this handler, you can handle your logic here
|
|
*/
|
|
virtual void updateHandler() {};
|
|
|
|
protected:
|
|
//! Scale the animation speed
|
|
CC_SYNTHESIZE_PASS_BY_REF(float, _animationScale, AnimationScale);
|
|
|
|
//! Set and get whether the aniamtion is pause
|
|
CC_SYNTHESIZE_PASS_BY_REF(bool, _isPause, IsPause);
|
|
|
|
//! Set and get whether the aniamtion is complete
|
|
CC_SYNTHESIZE_PASS_BY_REF(bool, _isComplete, IsComplete);
|
|
|
|
//! Set and get whether the aniamtion is playing
|
|
CC_SYNTHESIZE_PASS_BY_REF(bool, _isPlaying, IsPlaying);
|
|
|
|
//! Current percent this process arrived
|
|
CC_SYNTHESIZE_PASS_BY_REF(float, _currentPercent, CurrentPercent);
|
|
|
|
//! The raw duration
|
|
CC_SYNTHESIZE_PASS_BY_REF(int, _rawDuration, RawDuration);
|
|
|
|
//! The animation whether or not loop
|
|
CC_SYNTHESIZE_PASS_BY_REF(AnimationType, _loopType, LoopType);
|
|
|
|
//! The tween easing effect
|
|
CC_SYNTHESIZE_PASS_BY_REF(TweenType, _tweenEasing, TweenEasing);
|
|
|
|
//! The animation update speed
|
|
CC_SYNTHESIZE_PASS_BY_REF(float, _animationInternal, AnimationInternal);
|
|
|
|
|
|
protected:
|
|
//! The durantion frame count will run
|
|
int _durationTween;
|
|
|
|
//! Current frame this process arrived, this frame is tween frame
|
|
float _currentFrame;
|
|
//! Frame index it the time line
|
|
int _curFrameIndex;
|
|
|
|
//! Next frame this process need run to
|
|
int _nextFrameIndex;
|
|
|
|
|
|
bool _isLoopBack;
|
|
};
|
|
|
|
}}} // namespace cocos2d { namespace extension { namespace armature {
|
|
|
|
#endif /*__CCPROCESSBASE_H__*/
|