mirror of https://github.com/axmolengine/axmol.git
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "controller.h"
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#include "SimpleAudioEngine.h"
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#include "cocos-ext.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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// SimpleAudioEngine::end();
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cocos2d::extension::armature::ArmatureDataManager::purgeArmatureSystem();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// As an example, load config file
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// XXX: This should be loaded before the Director is initialized,
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// XXX: but at this point, the director is already initialized
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Configuration::getInstance()->loadConfigFile("configs/config-example.plist");
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// initialize director
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auto director = Director::getInstance();
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director->setOpenGLView(EGLView::getInstance());
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director->setDisplayStats(true);
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director->setAnimationInterval(1.0 / 60);
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auto screenSize = EGLView::getInstance()->getFrameSize();
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auto designSize = Size(480, 320);
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auto pFileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths;
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if (screenSize.height > 320)
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{
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auto resourceSize = Size(960, 640);
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searchPaths.push_back("hd");
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searchPaths.push_back("hd/scenetest");
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director->setContentScaleFactor(resourceSize.height/designSize.height);
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}
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else
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{
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searchPaths.push_back("scenetest");
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}
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pFileUtils->setSearchPaths(searchPaths);
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EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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auto scene = Scene::create();
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auto layer = new TestController();
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layer->autorelease();
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scene->addChild(layer);
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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