mirror of https://github.com/axmolengine/axmol.git
95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
#include "Paddle.h"
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Paddle::Paddle(void)
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{
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}
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Paddle::~Paddle(void)
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{
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}
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Rect Paddle::getRect()
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{
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auto s = getTexture()->getContentSize();
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return Rect(-s.width / 2, -s.height / 2, s.width, s.height);
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}
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Paddle* Paddle::createWithTexture(Texture2D* aTexture)
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{
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Paddle* pPaddle = new Paddle();
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pPaddle->initWithTexture(aTexture);
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pPaddle->autorelease();
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return pPaddle;
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}
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bool Paddle::initWithTexture(Texture2D* aTexture)
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{
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if( Sprite::initWithTexture(aTexture) )
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{
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_state = kPaddleStateUngrabbed;
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}
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return true;
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}
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void Paddle::onEnter()
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{
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auto director = Director::getInstance();
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director->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
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Sprite::onEnter();
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}
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void Paddle::onExit()
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{
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auto director = Director::getInstance();
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director->getTouchDispatcher()->removeDelegate(this);
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Sprite::onExit();
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}
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bool Paddle::containsTouchLocation(Touch* touch)
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{
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return getRect().containsPoint(convertTouchToNodeSpaceAR(touch));
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}
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bool Paddle::ccTouchBegan(Touch* touch, Event* event)
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{
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if (_state != kPaddleStateUngrabbed) return false;
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if ( !containsTouchLocation(touch) ) return false;
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_state = kPaddleStateGrabbed;
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return true;
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}
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void Paddle::ccTouchMoved(Touch* touch, Event* event)
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{
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// If it weren't for the TouchDispatcher, you would need to keep a reference
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// to the touch from touchBegan and check that the current touch is the same
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// as that one.
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// Actually, it would be even more complicated since in the Cocos dispatcher
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// you get Sets instead of 1 UITouch, so you'd need to loop through the set
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// in each touchXXX method.
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CCASSERT(_state == kPaddleStateGrabbed, "Paddle - Unexpected state!");
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auto touchPoint = touch->getLocation();
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setPosition( Point(touchPoint.x, getPosition().y) );
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}
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Paddle* Paddle::clone() const
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{
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Paddle* ret = Paddle::createWithTexture(_texture);
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ret->_state = _state;
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ret->setPosition(getPosition());
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ret->setAnchorPoint(getAnchorPoint());
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return ret;
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}
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void Paddle::ccTouchEnded(Touch* touch, Event* event)
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{
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CCASSERT(_state == kPaddleStateGrabbed, "Paddle - Unexpected state!");
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_state = kPaddleStateUngrabbed;
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}
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