Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Walzer 953f16febd issue #157 2010-10-09 01:58:27 +00:00
Box2D add an include path, to fix build error 2010-10-01 00:46:28 +00:00
Cocos2dSimpleGame issue #157 2010-10-09 01:58:27 +00:00
CocosDenshion issue #168 2010-09-30 03:25:15 +00:00
HelloWorld unified CCXEGL code base on uPhoneEmuGlesPatch.zip 2010-09-17 04:02:23 +00:00
TestAudioEngine issue #168 2010-09-30 03:25:15 +00:00
chipmunk 2010-09-21 07:06:01 +00:00
cocos2dx 2010-10-09 01:57:24 +00:00
template issue #155, use static 'node' method, instead of new + init + autorelease in invoker 2010-10-08 13:15:43 +00:00
test_uphone add the uphone package config, an shortcut icon. 2010-10-01 02:23:38 +00:00
CHANGELOG issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
cocos2dx-uphone.sln issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
cocos2dx-win32.sln add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
doxygen.config issue #170 2010-09-29 03:06:31 +00:00
include.bat fixed #120, make include directory 2010-09-04 01:36:29 +00:00