axmol/tools/bindings-generator/targets/spidermonkey/common/helper.js.example

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// cocos2d Helper
cc.c3 = cc.c3 || function (r, g, b) {
return {r: r, g: g, b: b};
};
cc.c4 = cc.c4 || function (r, g, b, o) {
return {r: r, g: g, b: b, a: o};
};
cc.c4f = cc.c4f || function (r, g, b, o) {
return {r: r, g: g, b: b, a: o};
};
cc.p = cc.p || function( x, y )
{
return {x:x, y:y};
};
cc.g = cc.g || cc.p;
cc.log = cc.log || log;
//
// cocos2d constants
//
cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
cc.TEXTURE_PIXELFORMAT_A8 = 3;
cc.TEXTURE_PIXELFORMAT_I8 = 4;
cc.TEXTURE_PIXELFORMAT_AI88 = 5;
cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
cc.TEXT_ALIGNMENT_LEFT = 0;
cc.TEXT_ALIGNMENT_CENTER = 1;
cc.TEXT_ALIGNMENT_RIGHT = 2;
cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
cc.IMAGE_FORMAT_JPEG = 0;
cc.IMAGE_FORMAT_PNG = 0;
cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
cc.PROGRESS_TIMER_TYPE_BAR = 1;
cc.PARTICLE_TYPE_FREE = 0;
cc.PARTICLE_TYPE_RELATIVE = 1;
cc.PARTICLE_TYPE_GROUPED = 2;
cc.PARTICLE_DURATION_INFINITY = -1;
cc.PARTICLE_MODE_GRAVITY = 0;
cc.PARTICLE_MODE_RADIUS = 1;
cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
cc.RED = cc.c3(255,0,0);
cc.GREEN = cc.c3(0,255,0);
cc.BLUE = cc.c3(0,0,255);
cc.BLACK = cc.c3(0,0,0);
cc.WHITE = cc.c3(255,255,255);
cc.POINT_ZERO = {x:0, y:0};
cc._reuse_p0 = {x:0, y:0};
cc._reuse_p1 = {x:0, y:0};
cc._reuse_p_index = 0;
cc._reuse_color3b = cc.c3(255, 255, 255 );
cc._reuse_color4b = cc.c4(255, 255, 255, 255 );
cc._reuse_grid = cc.g(0,0);
// dump config info, but only in debug mode
cc.dumpConfig = function()
{
if( cc.config.debug ) {
for(var i in cc.config)
cc.log( i + " = " + cc.config[i] );
}
};
//
// Point
//
cc._p = function( x, y )
{
if( cc._reuse_p_index === 0 ) {
cc._reuse_p0.x = x;
cc._reuse_p0.y = y;
cc._reuse_p_index = 1;
return cc._reuse_p0;
} else {
cc._reuse_p1.x = x;
cc._reuse_p1.y = y;
cc._reuse_p_index = 0;
return cc._reuse_p1;
}
};
cc._to_p = function( point )
{
return point;
};
cc._from_p = function( size )
{
return size;
};
//
// Grid
//
cc._g = function( x, y )
{
cc._reuse_grid.x = x;
cc._reuse_grid.y = y;
return cc._reuse_grid;
}
//
// Color
//
cc._c3 = function( r, g, b )
{
cc._reuse_color3b[0] = r;
cc._reuse_color3b[1] = g;
cc._reuse_color3b[2] = b;
return cc._reuse_color3b;
}
cc._c4 = function( r, g, b, a )
{
cc._reuse_color4b[0] = r;
cc._reuse_color4b[1] = g;
cc._reuse_color4b[2] = b;
cc._reuse_color4b[3] = a;
return cc._reuse_color4b;
}
//
// Size
//
cc.size = function(w,h)
{
return {width:w, height:h};
}
cc._to_size = function( size )
{
return size;
}
cc._from_size = function( size )
{
return size;
}
//
// Rect
//
cc.rect = function(x,y,w,h)
{
return {x:x, y:y, width:w, height:h};
}
cc._to_rect = function( rect )
{
return rect;
}
cc._from_rect = function( rect )
{
return rect;
}
// XXX Should be done in native
cc.rectIntersectsRect = function( rectA, rectB )
{
var bool = ! ( rectA.x > rectB.x + rectB.width ||
rectA.x + rectA.width < rectB.x ||
rectA.y > rectB.y +rectB.height ||
rectA.y + rectA.height < rectB.y );
return bool;
}
// point functions
cc.pAdd = cc.pAdd || function (p1, p2) {
return {x: p1.x + p2.x, y: p1.y + p2.y};
};
cc.pSub = cc.pSub || function (p1, p2) {
return {x: p1.x - p2.x, y: p1.y - p2.y};
}
cc.pMult = cc.pMult || function (p1, s) {
return {x: p1.x * s, y: p1.y * s};
};
//
// Array: for cocos2d-hmtl5 compatibility
//
cc.ArrayRemoveObject = function (arr, delObj) {
for (var i = 0; i < arr.length; i++) {
if (arr[i] == delObj) {
arr.splice(i, 1);
}
}
};
//
// Google "subclasses"
// borrowed from closure library
//
var goog = goog || {}; // Check to see if already defined in current scope
goog.inherits = function (childCtor, parentCtor) {
/** @constructor */
function tempCtor() {};
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
childCtor.prototype.constructor = childCtor;
// Copy "static" method, but doesn't generate subclasses.
// for( var i in parentCtor ) {
// childCtor[ i ] = parentCtor[ i ];
// }
};
goog.base = function(me, opt_methodName, var_args) {
var caller = arguments.callee.caller;
if (caller.superClass_) {
// This is a constructor. Call the superclass constructor.
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
// XXX: SpiderMonkey bindings extensions
// __associateObjWithNative( me, ret );
return ret;
}
var args = Array.prototype.slice.call(arguments, 2);
var foundCaller = false;
for (var ctor = me.constructor;
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
if (ctor.prototype[opt_methodName] === caller) {
foundCaller = true;
} else if (foundCaller) {
return ctor.prototype[opt_methodName].apply(me, args);
}
}
// If we did not find the caller in the prototype chain,
// then one of two things happened:
// 1) The caller is an instance method.
// 2) This method was not called by the right caller.
if (me[opt_methodName] === caller) {
return me.constructor.prototype[opt_methodName].apply(me, args);
} else {
throw Error(
'goog.base called from a method of one name ' +
'to a method of a different name');
}
};
//
// Simple subclass
//
cc.Class = function(){};
cc.Class.extend = function (prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function (name, fn) {
return function () {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if (!initializing && this.ctor)
this.ctor.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
cc.Layer.extend = cc.Class.extend;
cc.LayerGradient.extend = cc.Class.extend;
cc.Sprite.extend = cc.Class.extend;
cc.MenuItemFont.extend = cc.Class.extend;
//
// Chipmunk helpers
//
var cp = cp || {};
cp.v = cc.p;
cp._v = cc._p;
cp.vzero = cp.v(0,0);
//
// OpenGL Helpers
//
var gl = gl || {};
gl.NEAREST = 0x2600;
gl.LINEAR = 0x2601;
gl.REPEAT = 0x2901;
gl.CLAMP_TO_EDGE = 0x812F;
gl.CLAMP_TO_BORDER = 0x812D;
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
gl.ZERO = 0;
gl.ONE = 1;
gl.SRC_COLOR = 0x0300;
gl.ONE_MINUS_SRC_COLOR = 0x0301;
gl.SRC_ALPHA = 0x0302;
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
gl.DST_ALPHA = 0x0304;
gl.ONE_MINUS_DST_ALPHA = 0x0305;
gl.DST_COLOR = 0x0306;
gl.ONE_MINUS_DST_COLOR = 0x0307;
gl.SRC_ALPHA_SATURATE = 0x0308;