axmol/tools/bindings-generator/targets/spidermonkey/common/spidermonkey_specifics.h.ex...

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#ifndef __SPIDERMONKEY_SPECIFICS_H__
#define __SPIDERMONKEY_SPECIFICS_H__
#include "jsapi.h"
#include "uthash.h"
typedef struct js_proxy {
void *ptr;
JSObject *obj;
UT_hash_handle hh;
} js_proxy_t;
extern js_proxy_t *_native_js_global_ht;
extern js_proxy_t *_js_native_global_ht;
typedef struct js_type_class {
uint32_t type;
JSClass *jsclass;
JSObject *proto;
JSObject *parentProto;
UT_hash_handle hh;
} js_type_class_t;
extern js_type_class_t *_js_global_type_ht;
template< typename DERIVED >
class TypeTest
{
public:
static int s_id()
{
// return id unique for DERIVED
// NOT SURE IT WILL BE REALLY UNIQUE FOR EACH CLASS!!
static const long id = reinterpret_cast<long>(typeid( DERIVED ).name());
return id;
}
static const char* s_name()
{
// return id unique for DERIVED
// ALWAYS VALID BUT STRING, NOT INT - BUT VALID AND CROSS-PLATFORM/CROSS-VERSION COMPATBLE
// AS FAR AS YOU KEEP THE CLASS NAME
return typeid( DERIVED ).name();
}
};
#define JS_NEW_PROXY(p, native_obj, js_obj) \
do { \
p = (js_proxy_t *)malloc(sizeof(js_proxy_t)); \
assert(p); \
p->ptr = native_obj; \
p->obj = js_obj; \
HASH_ADD_PTR(_native_js_global_ht, ptr, p); \
p = (js_proxy_t *)malloc(sizeof(js_proxy_t)); \
assert(p); \
p->ptr = native_obj; \
p->obj = js_obj; \
HASH_ADD_PTR(_js_native_global_ht, obj, p); \
} while(0) \
#define JS_GET_PROXY(p, native_obj) \
do { \
HASH_FIND_PTR(_native_js_global_ht, &native_obj, p); \
} while (0)
#define JS_GET_NATIVE_PROXY(p, js_obj) \
do { \
HASH_FIND_PTR(_js_native_global_ht, &js_obj, p); \
} while (0)
// Removing proxy from hash. Added freeing of proxies, as suggested by James Chen.
#define JS_REMOVE_PROXY(nproxy, jsproxy) \
do { \
if (nproxy) { HASH_DEL(_native_js_global_ht, nproxy); free(nproxy); } \
if (jsproxy) { HASH_DEL(_js_native_global_ht, jsproxy); free(jsproxy); } \
} while (0)
#define TEST_NATIVE_OBJECT(cx, native_obj) \
if (!native_obj) { \
JS_ReportError(cx, "Invalid Native Object"); \
return JS_FALSE; \
}
#endif