axmol/3rdparty/lua/plainlua/lvm.h

142 lines
4.4 KiB
C

/*
** $Id: lvm.h $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
#ifndef lvm_h
#define lvm_h
#include "ldo.h"
#include "lobject.h"
#include "ltm.h"
#if !defined(LUA_NOCVTN2S)
#define cvt2str(o) ttisnumber(o)
#else
#define cvt2str(o) 0 /* no conversion from numbers to strings */
#endif
#if !defined(LUA_NOCVTS2N)
#define cvt2num(o) ttisstring(o)
#else
#define cvt2num(o) 0 /* no conversion from strings to numbers */
#endif
/*
** You can define LUA_FLOORN2I if you want to convert floats to integers
** by flooring them (instead of raising an error if they are not
** integral values)
*/
#if !defined(LUA_FLOORN2I)
#define LUA_FLOORN2I F2Ieq
#endif
/*
** Rounding modes for float->integer coercion
*/
typedef enum {
F2Ieq, /* no rounding; accepts only integral values */
F2Ifloor, /* takes the floor of the number */
F2Iceil /* takes the ceil of the number */
} F2Imod;
/* convert an object to a float (including string coercion) */
#define tonumber(o,n) \
(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
/* convert an object to a float (without string coercion) */
#define tonumberns(o,n) \
(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
/* convert an object to an integer (including string coercion) */
#define tointeger(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointeger(o,i,LUA_FLOORN2I))
/* convert an object to an integer (without string coercion) */
#define tointegerns(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointegerns(o,i,LUA_FLOORN2I))
#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is present,
** return 1 with 'slot' pointing to 't[k]' (position of final result).
** Otherwise, return 0 (meaning it will have to check metamethod)
** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
** (otherwise). 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!isempty(slot))) /* result not empty? */
/*
** Special case of 'luaV_fastget' for integers, inlining the fast case
** of 'luaH_getint'.
*/
#define luaV_fastgeti(L,t,k,slot) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
!isempty(slot))) /* result not empty? */
/*
** Finish a fast set operation (when fast get succeeds). In that case,
** 'slot' points to the place to put the value.
*/
#define luaV_finishfastset(L,t,slot,v) \
{ setobj2t(L, cast(TValue *,slot), v); \
luaC_barrierback(L, gcvalue(t), v); }
/*
** Shift right is the same as shift left with a negative 'y'
*/
#define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
F2Imod mode);
LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
TValue *val, const TValue *slot);
LUAI_FUNC void luaV_finishOp (lua_State *L);
LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
LUAI_FUNC void luaV_concat (lua_State *L, int total);
LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
#endif