mirror of https://github.com/axmolengine/axmol.git
215 lines
7.8 KiB
CMake
215 lines
7.8 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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# Copyright (c) 2021-2022 Bytedance Inc.
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#
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# https://adxeproject.github.io/
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# this CMakeLists is to generate Cocos2d-x Engine Library
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# build adxe
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# build adxelua if AX_ENABLE_EXT_LUA=ON
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# The version number
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set(ADXE_VERSION 1.0)
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if(NOT DEFINED ADXE_CORE_LIB)
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set(ADXE_CORE_LIB adxe CACHE INTERNAL "The adxe core lib name" )
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endif()
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if (NOT DEFINED AX_USE_COMPAT_GL)
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set(AX_USE_COMPAT_GL FALSE CACHE INTERNAL "Enabling AX_USE_COMPAT_GL" )
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endif()
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if (NOT DEFINED AX_ENABLE_MSEDGE_WEBVIEW2)
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set(AX_ENABLE_MSEDGE_WEBVIEW2 TRUE CACHE INTERNAL "Enabling windows webview2" )
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endif()
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if (NOT DEFINED AX_ENABLE_MFMEDIA)
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set(AX_ENABLE_MFMEDIA TRUE CACHE INTERNAL "Enabling microsoft media foundation for windows video player" )
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endif()
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project(adxe_libs)
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if(XCODE)
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# set(CMAKE_BUILD_WITH_INSTALL_RPATH YES)
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# set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks")
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" CACHE INTERNAL "")
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endif()
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set(ADXE_THIRDPARTY_NAME "thirdparty" CACHE INTERNAL "" )
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if (WIN32)
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option(WIN32_PATH_USE_ACP "" OFF)
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if(NOT WIN32_PATH_USE_ACP)
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add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8)
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else()
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add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP)
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endif()
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endif()
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include(2d/CMakeLists.txt)
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include(3d/CMakeLists.txt)
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include(platform/CMakeLists.txt)
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include(physics/CMakeLists.txt)
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include(physics3d/CMakeLists.txt)
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include(math/CMakeLists.txt)
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include(navmesh/CMakeLists.txt)
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include(renderer/CMakeLists.txt)
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include(base/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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include(audio/CMakeLists.txt)
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set(COCOS_HEADER adxe.h
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${COCOS_2D_HEADER}
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${COCOS_3D_HEADER}
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${COCOS_PLATFORM_HEADER}
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${COCOS_PHYSICS_HEADER}
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${COCOS_PHYSICS3D_HEADER}
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${COCOS_MATH_HEADER}
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${COCOS_NAVMESH_HEADER}
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${COCOS_RENDERER_HEADER}
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${COCOS_BASE_HEADER}
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${COCOS_AUDIO_HEADER}
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${COCOS_UI_HEADER}
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${COCOS_NETWORK_HEADER}
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)
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set(COCOS_SRC adxe.cpp
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${COCOS_2D_SRC}
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${COCOS_3D_SRC}
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${COCOS_PLATFORM_SRC}
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${COCOS_PHYSICS_SRC}
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${COCOS_PHYSICS3D_SRC}
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${COCOS_MATH_SRC}
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${COCOS_NAVMESH_SRC}
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${COCOS_RENDERER_SRC}
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${COCOS_BASE_SRC}
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${COCOS_AUDIO_SRC}
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${COCOS_UI_SRC}
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${COCOS_NETWORK_SRC}
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)
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list(APPEND COCOS_SRC ${COCOS_HEADER})
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add_library(${ADXE_CORE_LIB} ${COCOS_SRC})
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# if (NOT APPLE)
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# set_source_files_properties("audio/src/AudioEngineImpl.mm" PROPERTIES LANGUAGE CXX)
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# endif()
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# use thirdparty libs
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add_subdirectory(${ADXE_ROOT_PATH}/thirdparty ${ENGINE_BINARY_PATH}/thirdparty)
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target_link_libraries(${ADXE_CORE_LIB} thirdparty)
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# add base macro define and compile options
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use_cocos2dx_compile_define(${ADXE_CORE_LIB})
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use_cocos2dx_compile_options(${ADXE_CORE_LIB})
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# use all platform related system libs
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use_cocos2dx_libs_depend(${ADXE_CORE_LIB})
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target_include_directories(${ADXE_CORE_LIB}
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PUBLIC ${ADXE_ROOT_PATH}
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PUBLIC ${ADXE_ROOT_PATH}/thirdparty
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PUBLIC ${ADXE_ROOT_PATH}/extensions
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PUBLIC ${ADXE_ROOT_PATH}/core
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PUBLIC ${ADXE_ROOT_PATH}/core/platform
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INTERFACE ${ADXE_ROOT_PATH}/thirdparty
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INTERFACE ${ADXE_ROOT_PATH}/extensions
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INTERFACE ${ADXE_ROOT_PATH}/core/base
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INTERFACE ${ADXE_ROOT_PATH}/core/audio
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INTERFACE ${ADXE_ROOT_PATH}/core/platform/${PLATFORM_FOLDER}
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)
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set_target_properties(${ADXE_CORE_LIB}
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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VERSION "${ADXE_VERSION}"
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FOLDER "Internal"
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)
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## Lua bindings lib
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# if(AX_ENABLE_EXT_LUA)
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# add_subdirectory(${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings ${ENGINE_BINARY_PATH}/core/lua-bindings)
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# endif()
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if(XCODE OR VS)
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cocos_mark_code_files("${ADXE_CORE_LIB}")
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endif()
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if(WINDOWS)
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# precompiled header. Compilation time speedup ~4x, but don't know how Ninja to support PCH yet and needs help from someone.
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if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
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target_sources(${ADXE_CORE_LIB} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp")
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set_target_properties(${ADXE_CORE_LIB} PROPERTIES COMPILE_FLAGS "/Yuprecheader.h /FIprecheader.h")
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set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp" PROPERTIES COMPILE_FLAGS "/Ycprecheader.h")
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endif()
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# compile c as c++. needed for precompiled header
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set_source_files_properties(${COCOS_SPINE_SRC} base/ccFPSImages.c PROPERTIES LANGUAGE CXX)
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if(AX_ENABLE_MSEDGE_WEBVIEW2)
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find_program(NUGET_EXE NAMES nuget
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PATHS ${ADXE_ROOT_PATH}/tools/external/nuget)
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if(NOT NUGET_EXE)
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message("NUGET.EXE not found.")
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message(FATAL_ERROR "Please run setup.py again to download NUGET.EXE, and run CMake again.")
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endif()
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exec_program(${NUGET_EXE}
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ARGS install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages)
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if(CMAKE_GENERATOR STREQUAL "Ninja")
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target_link_libraries(${ADXE_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
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target_include_directories(${ADXE_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
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else()
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target_link_libraries(${ADXE_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
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endif()
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target_compile_definitions(${ADXE_CORE_LIB} PUBLIC ADXE_HAVE_WEBVIEW2)
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endif()
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endif()
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# engine extensions
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add_subdirectory(${ADXE_ROOT_PATH}/extensions ${ENGINE_BINARY_PATH}/extensions)
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if(MSVC)
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target_sources(${ADXE_CORE_LIB} PRIVATE ../thirdparty/yasio/yasio.natvis)
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target_sources(${ADXE_CORE_LIB} PRIVATE ../thirdparty/robin-map/tsl-robin-map.natvis)
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target_compile_options(${ADXE_CORE_LIB} PUBLIC "/Zm2000")
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endif()
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# copy all thirdparty libraries to ${CMAKE_BINARY_DIR}/lib/$<CONFIG>
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# if (WINDOWS)
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# copy_thirdparty_dlls(libcocos2d ${CMAKE_BINARY_DIR}/lib/$<CONFIG>)
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# endif()
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#if(XCODE)
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# # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+
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# # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0
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# target_compile_options(${ADXE_CORE_LIB} PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-fno-aligned-allocation>)
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#endif()
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