mirror of https://github.com/axmolengine/axmol.git
162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
/*
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* CCControlColourPicker.m
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*
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* Copyright 2012 Stewart Hamilton-Arrandale.
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* http://creativewax.co.uk
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*
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* Modified by Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* converted to c++ / cocos2d-x by Angus C
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*/
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#include "CCControlColourPicker.h"
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#include "CCPointExtension.h"
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#include "CCSpriteFrameCache.h"
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#include "CCSpriteBatchNode.h"
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NS_CC_BEGIN
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bool CCControlColourPicker::init()
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{
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if (CCControl::init())
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{
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setIsTouchEnabled(true);
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// Cache the sprites
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CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");
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// Create the sprite batch node
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CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::batchNodeWithFile("extensions/CCControlColourPickerSpriteSheet.png");
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addChild(spriteSheet);
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// MIPMAP
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ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
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spriteSheet->getTexture()->setAliasTexParameters();
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spriteSheet->getTexture()->setTexParameters(¶ms);
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spriteSheet->getTexture()->generateMipmap();
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// Init default color
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m_hsv.h = 0;
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m_hsv.s = 0;
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m_hsv.v = 0;
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// Add image
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m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPointZero, ccp(0.5f, 0.5f));
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CCPoint backgroundPointZero = ccpSub(m_background->getPosition(), ccp (m_background->getContentSize().width / 2, m_background->getContentSize().height / 2));
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// Setup panels . currently hard-coded...
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float hueShift = 8;
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float colourShift = 28;
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m_huePicker=CCControlHuePicker::pickerWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift));
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m_colourPicker=CCControlSaturationBrightnessPicker::pickerWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift));
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// Setup events
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m_huePicker->addTargetWithActionForControlEvents(this, menu_selector(CCControlColourPicker::hueSliderValueChanged), CCControlEventValueChanged);
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m_colourPicker->addTargetWithActionForControlEvents(this, menu_selector(CCControlColourPicker::colourSliderValueChanged), CCControlEventValueChanged);
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// Set defaults
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updateHueAndControlPicker();
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addChild(m_huePicker);
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addChild(m_colourPicker);
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// Set content size
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setContentSize(m_background->getContentSize());
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return true;
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}
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else
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return false;
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}
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CCControlColourPicker* CCControlColourPicker::colourPicker()
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{
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CCControlColourPicker *pRet = new CCControlColourPicker();
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pRet->init();
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pRet->autorelease();
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return pRet;
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}
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void CCControlColourPicker::setColorValue(const ccColor3B& colorValue)
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{
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m_colorValue = colorValue;
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RGBA rgba;
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rgba.r = colorValue.r / 255.0f;
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rgba.g = colorValue.g / 255.0f;
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rgba.b = colorValue.b / 255.0f;
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rgba.a = 1.0f;
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m_hsv=CCControlUtils::HSVfromRGB(rgba);
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updateHueAndControlPicker();
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}
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//need two events to prevent an infinite loop! (can't update huePicker when the huePicker triggers the callback due to CCControlEventValueChanged)
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void CCControlColourPicker::updateControlPicker()
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{
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m_huePicker->setHue(m_hsv.h);
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m_colourPicker->updateWithHSV(m_hsv);
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}
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void CCControlColourPicker::updateHueAndControlPicker()
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{
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m_huePicker->setHue(m_hsv.h);
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m_colourPicker->updateWithHSV(m_hsv);
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m_colourPicker->updateDraggerWithHSV(m_hsv);
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}
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void CCControlColourPicker::hueSliderValueChanged(CCObject * sender)
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{
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m_hsv.h = ((CCControlHuePicker*)sender)->getHue();
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// Update the value
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RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv);
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m_colorValue= ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f));
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// Send CCControl callback
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sendActionsForControlEvents(CCControlEventValueChanged);
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updateControlPicker();
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}
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void CCControlColourPicker::colourSliderValueChanged(CCObject * sender)
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{
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m_hsv.s=((CCControlSaturationBrightnessPicker*)sender)->getSaturation();
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m_hsv.v=((CCControlSaturationBrightnessPicker*)sender)->getBrightness();
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// Update the value
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RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv);
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m_colorValue=ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f));
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// Send CCControl callback
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sendActionsForControlEvents(CCControlEventValueChanged);
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}
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//ignore all touches, handled by children
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bool CCControlColourPicker::ccTouchBegan(CCTouch* touch, CCEvent* pEvent)
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{
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return false;
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}
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NS_CC_END
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