mirror of https://github.com/axmolengine/axmol.git
263 lines
8.8 KiB
C
Executable File
263 lines
8.8 KiB
C
Executable File
/****************************************************************************
|
|
Copyright (c) 2010-2011 cocos2d-x.org
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCCONFIG_H__
|
|
#define __CCCONFIG_H__
|
|
|
|
#include "CCPlatformConfig.h"
|
|
|
|
/**
|
|
@file
|
|
cocos2d (cc) configuration file
|
|
*/
|
|
|
|
/** @def CC_ENABLE_GL_STATE_CACHE
|
|
If enabled, cocos2d will maintain an OpenGL state cache internally to avoid unnecessary switches.
|
|
In order to use them, you have to use the following functions, insead of the the GL ones:
|
|
- ccGLUseProgram() instead of glUseProgram()
|
|
- ccGLDeleteProgram() instead of glDeleteProgram()
|
|
- ccGLBlendFunc() instead of glBlendFunc()
|
|
|
|
If this functionality is disabled, then ccGLUseProgram(), ccGLDeleteProgram(), ccGLBlendFunc() will call the GL ones, without using the cache.
|
|
|
|
It is recommened to enable whenever possible to improve speed.
|
|
If you are migrating your code from GL ES 1.1, then keep it disabled. Once all your code works as expected, turn it on.
|
|
|
|
@since v2.0.0
|
|
*/
|
|
#ifndef CC_ENABLE_GL_STATE_CACHE
|
|
#define CC_ENABLE_GL_STATE_CACHE 1
|
|
#endif
|
|
|
|
/** @def CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
|
|
If enabled, the texture coordinates will be calculated by using this formula:
|
|
- texCoord.left = (rect.origin.x*2+1) / (texture.wide*2);
|
|
- texCoord.right = texCoord.left + (rect.size.width*2-2)/(texture.wide*2);
|
|
|
|
The same for bottom and top.
|
|
|
|
This formula prevents artifacts by using 99% of the texture.
|
|
The "correct" way to prevent artifacts is by using the spritesheet-artifact-fixer.py or a similar tool.
|
|
|
|
Affected nodes:
|
|
- CCSprite / CCSpriteBatchNode and subclasses: CCLabelBMFont, CCTMXTiledMap
|
|
- CCLabelAtlas
|
|
- CCQuadParticleSystem
|
|
- CCTileMap
|
|
|
|
To enabled set it to 1. Disabled by default.
|
|
|
|
@since v0.99.5
|
|
*/
|
|
#ifndef CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
|
|
#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 0
|
|
#endif
|
|
|
|
|
|
/** @def CC_DIRECTOR_STATS_POSITION
|
|
Position of the FPS
|
|
|
|
Default: 0,0 (bottom-left corner)
|
|
*/
|
|
#ifndef CC_DIRECTOR_STATS_POSITION
|
|
#define CC_DIRECTOR_STATS_POSITION ccp(0,0)
|
|
#endif
|
|
|
|
/** @def CC_DIRECTOR_FPS_INTERVAL
|
|
Senconds between FPS updates.
|
|
0.5 seconds, means that the FPS number will be updated every 0.5 seconds.
|
|
Having a bigger number means a more reliable FPS
|
|
|
|
Default value: 0.1f
|
|
*/
|
|
#ifndef CC_DIRECTOR_STATS_INTERVAL
|
|
#define CC_DIRECTOR_STATS_INTERVAL (0.1f)
|
|
#endif
|
|
|
|
/** @def CC_DIRECTOR_FPS_POSITION
|
|
Position of the FPS
|
|
|
|
Default: 0,0 (bottom-left corner)
|
|
*/
|
|
#ifndef CC_DIRECTOR_FPS_POSITION
|
|
#define CC_DIRECTOR_FPS_POSITION ccp(0,0)
|
|
#endif
|
|
|
|
/** @def CC_DIRECTOR_DISPATCH_FAST_EVENTS
|
|
If enabled, and only when it is used with CCFastDirector, the main loop will wait 0.04 seconds to
|
|
dispatch all the events, even if there are not events to dispatch.
|
|
If your game uses lot's of events (eg: touches) it might be a good idea to enable this feature.
|
|
Otherwise, it is safe to leave it disabled.
|
|
|
|
To enable set it to 1. Disabled by default.
|
|
|
|
@warning This feature is experimental
|
|
*/
|
|
#ifndef CC_DIRECTOR_DISPATCH_FAST_EVENTS
|
|
#define CC_DIRECTOR_DISPATCH_FAST_EVENTS 0
|
|
#endif
|
|
|
|
/** @def CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
|
|
If enabled, cocos2d-mac will run on the Display Link thread. If disabled cocos2d-mac will run in its own thread.
|
|
|
|
If enabled, the images will be drawn at the "correct" time, but the events might not be very responsive.
|
|
If disabled, some frames might be skipped, but the events will be dispatched as they arrived.
|
|
|
|
To enable set it to a 1, to disable it set to 0. Enabled by default.
|
|
|
|
Only valid for cocos2d-mac. Not supported on cocos2d-ios.
|
|
|
|
*/
|
|
#ifndef CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
|
|
#define CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD 1
|
|
#endif
|
|
|
|
/** @def CC_NODE_RENDER_SUBPIXEL
|
|
If enabled, the CCNode objects (CCSprite, CCLabel,etc) will be able to render in subpixels.
|
|
If disabled, integer pixels will be used.
|
|
|
|
To enable set it to 1. Enabled by default.
|
|
*/
|
|
#ifndef CC_NODE_RENDER_SUBPIXEL
|
|
#define CC_NODE_RENDER_SUBPIXEL 1
|
|
#endif
|
|
|
|
/** @def CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
|
|
If enabled, the CCSprite objects rendered with CCSpriteBatchNode will be able to render in subpixels.
|
|
If disabled, integer pixels will be used.
|
|
|
|
To enable set it to 1. Enabled by default.
|
|
*/
|
|
#ifndef CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
|
|
#define CC_SPRITEBATCHNODE_RENDER_SUBPIXEL 1
|
|
#endif
|
|
|
|
/** @def CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
|
Use GL_TRIANGLE_STRIP instead of GL_TRIANGLES when rendering the texture atlas.
|
|
It seems it is the recommend way, but it is much slower, so, enable it at your own risk
|
|
|
|
To enable set it to a value different than 0. Disabled by default.
|
|
|
|
*/
|
|
#ifndef CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
|
#define CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0
|
|
#endif
|
|
|
|
/** @def CC_TEXTURE_ATLAS_USE_VAO
|
|
By default, CCTextureAtlas (used by many cocos2d classes) will use VAO (Vertex Array Objects).
|
|
Apple recommends its usage but they might consume a lot of memory, specially if you use many of them.
|
|
So for certain cases, where you might need hundreds of VAO objects, it might be a good idea to disable it.
|
|
|
|
To disable it set it to 0. Enabled by default.
|
|
|
|
*/
|
|
#ifndef CC_TEXTURE_ATLAS_USE_VAO
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
#define CC_TEXTURE_ATLAS_USE_VAO 1
|
|
#else
|
|
/* Some android devices cannot support VAO very well, so we disable it by default for android platform. */
|
|
#define CC_TEXTURE_ATLAS_USE_VAO 0
|
|
#endif
|
|
#endif
|
|
|
|
|
|
/** @def CC_USE_LA88_LABELS
|
|
If enabled, it will use LA88 (Luminance Alpha 16-bit textures) for CCLabelTTF objects.
|
|
If it is disabled, it will use A8 (Alpha 8-bit textures).
|
|
LA88 textures are 6% faster than A8 textures, but they will consume 2x memory.
|
|
|
|
This feature is enabled by default.
|
|
|
|
@since v0.99.5
|
|
*/
|
|
#ifndef CC_USE_LA88_LABELS
|
|
#define CC_USE_LA88_LABELS 1
|
|
#endif
|
|
|
|
/** @def CC_SPRITE_DEBUG_DRAW
|
|
If enabled, all subclasses of CCSprite will draw a bounding box
|
|
Useful for debugging purposes only. It is recommened to leave it disabled.
|
|
|
|
To enable set it to a value different than 0. Disabled by default:
|
|
0 -- disabled
|
|
1 -- draw bounding box
|
|
2 -- draw texture box
|
|
0 -- disabled
|
|
1 -- draw bounding box
|
|
2 -- draw texture box
|
|
*/
|
|
#ifndef CC_SPRITE_DEBUG_DRAW
|
|
#define CC_SPRITE_DEBUG_DRAW 0
|
|
#endif
|
|
|
|
/** @def CC_SPRITEBATCHNODE_DEBUG_DRAW
|
|
If enabled, all subclasses of CCSprite that are rendered using an CCSpriteBatchNode draw a bounding box.
|
|
Useful for debugging purposes only. It is recommened to leave it disabled.
|
|
|
|
To enable set it to a value different than 0. Disabled by default.
|
|
*/
|
|
#ifndef CC_SPRITEBATCHNODE_DEBUG_DRAW
|
|
#define CC_SPRITEBATCHNODE_DEBUG_DRAW 0
|
|
#endif
|
|
|
|
/** @def CC_LABELBMFONT_DEBUG_DRAW
|
|
If enabled, all subclasses of CCLabelBMFont will draw a bounding box
|
|
Useful for debugging purposes only. It is recommened to leave it disabled.
|
|
|
|
To enable set it to a value different than 0. Disabled by default.
|
|
*/
|
|
#ifndef CC_LABELBMFONT_DEBUG_DRAW
|
|
#define CC_LABELBMFONT_DEBUG_DRAW 0
|
|
#endif
|
|
|
|
/** @def CC_LABELATLAS_DEBUG_DRAW
|
|
If enabled, all subclasses of LabeltAtlas will draw a bounding box
|
|
Useful for debugging purposes only. It is recommened to leave it disabled.
|
|
|
|
To enable set it to a value different than 0. Disabled by default.
|
|
*/
|
|
#ifndef CC_LABELATLAS_DEBUG_DRAW
|
|
#define CC_LABELATLAS_DEBUG_DRAW 0
|
|
#endif
|
|
|
|
/** @def CC_ENABLE_PROFILERS
|
|
If enabled, will activate various profilers withing cocos2d. This statistical data will be output to the console
|
|
once per second showing average time (in milliseconds) required to execute the specific routine(s).
|
|
Useful for debugging purposes only. It is recommened to leave it disabled.
|
|
|
|
To enable set it to a value different than 0. Disabled by default.
|
|
*/
|
|
#ifndef CC_ENABLE_PROFILERS
|
|
#define CC_ENABLE_PROFILERS 0
|
|
#endif
|
|
|
|
/** Enable Lua engine debug log */
|
|
#ifndef CC_LUA_ENGINE_DEBUG
|
|
#define CC_LUA_ENGINE_DEBUG 1
|
|
#endif
|
|
|
|
#endif // __CCCONFIG_H__
|