axmol/cocos/editor-support/cocosbuilder/CCSpriteLoader.h

37 lines
1.3 KiB
C++

#ifndef _CCB_CCSPRITELOADER_H_
#define _CCB_CCSPRITELOADER_H_
#include "CCNodeLoader.h"
namespace cocosbuilder {
/* Forward declaration. */
class CCBReader;
class SpriteLoader : public NodeLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~SpriteLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite);
virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pCCBBlendFunc, CCBReader * ccbReader);
virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader);
};
}
#endif