mirror of https://github.com/axmolengine/axmol.git
111 lines
3.0 KiB
CMake
111 lines
3.0 KiB
CMake
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# The project's name
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project(Effekseer)
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# Check cmake version
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cmake_minimum_required(VERSION 3.1)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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include(FilterFolder)
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# C++ version
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set(USE_INTERNAL_LOADER OFF)
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option(USE_OPENGLES2 "Use OpenGL ES2" OFF)
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option(USE_OPENGLES3 "Use OpenGL ES3" OFF)
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option(USE_OPENGL3 "Use OpenGL 3" OFF)
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if(_CMAKE_OSX_SYSROOT_PATH MATCHES "/iPhone(OS|Simulator)" OR ANDROID)
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set(USE_OPENGLES2 ON)
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endif()
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if(APPLE)
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set(BUILD_METAL ON)
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endif()
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if (USE_INTERNAL_LOADER)
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add_definitions(-D__EFFEKSEER_RENDERER_INTERNAL_LOADER__)
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endif()
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if (USE_OPENGLES2)
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add_definitions(-D__EFFEKSEER_RENDERER_GLES2__)
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endif()
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if (USE_OPENGLES3)
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add_definitions(-D__EFFEKSEER_RENDERER_GLES3__)
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endif()
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if (USE_OPENGL3)
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add_definitions(-D__EFFEKSEER_RENDERER_GL3__)
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endif()
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# Substitute
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function(clang_format target)
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endfunction()
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# a function to generate filters by folders
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function(FilterFolder srcs)
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foreach(FILE ${srcs})
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# Get the directory of the source file
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get_filename_component(PARENT_DIR "${FILE}" DIRECTORY)
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# Remove common directory prefix to make the group
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string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}" "" GROUP "${PARENT_DIR}")
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# Make sure we are using windows slashes
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string(REPLACE "/" "\\" GROUP "${GROUP}")
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# Group into "Source Files" and "Header Files"
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if ("${FILE}" MATCHES ".*\\.cpp")
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set(GROUP "${GROUP}")
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elseif("${FILE}" MATCHES ".*\\.c")
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set(GROUP "${GROUP}")
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elseif("${FILE}" MATCHES ".*\\.cxx")
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set(GROUP "${GROUP}")
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elseif("${FILE}" MATCHES ".*\\.h")
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set(GROUP "${GROUP}")
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elseif("${FILE}" MATCHES ".*\\.mm")
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set(GROUP "${GROUP}")
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endif()
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source_group("${GROUP}" FILES "${FILE}")
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endforeach()
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endfunction(FilterFolder)
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function(WarnError target)
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if(MSVC)
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target_compile_options(${target} PRIVATE /we4267 /we4456 /we4458 /we4715)
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endif()
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endfunction()
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add_subdirectory(Effekseer)
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if (APPLE)
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option(USE_INTERNAL_COMMAND_BUFFER "Use Internal Command Buffer" OFF)
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option(USE_INTERNAL_RENDER_PASS "Use Internal Render Pass" OFF)
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set(USE_INTERNAL_COMMAND_BUFFER OFF)
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set(USE_INTERNAL_RENDER_PASS OFF)
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add_subdirectory(EffekseerRendererMetal)
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set(BUILD_TEST_TEMP ${BUILD_TEST})
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set(BUILD_TEST OFF)
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add_subdirectory(3rdParty/LLGI)
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set(BUILD_TEST ${BUILD_TEST_TEMP})
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set_target_properties (EffekseerRendererMetal PROPERTIES FOLDER Extensions/Effekseer)
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set_target_properties (LLGI PROPERTIES FOLDER Extensions/Effekseer)
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endif()
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if (NOT APPLE)
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add_subdirectory(EffekseerRendererGL)
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set_target_properties (EffekseerRendererGL PROPERTIES FOLDER Extensions/Effekseer)
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endif()
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add_subdirectory(EffekseerForCocos2d-x)
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set_target_properties (EffekseerForCocos2d-x PROPERTIES FOLDER Extensions/Effekseer)
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set_target_properties (Effekseer PROPERTIES FOLDER Extensions/Effekseer)
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