mirror of https://github.com/axmolengine/axmol.git
119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
#ifndef __FUICONTAINER_H__
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#define __FUICONTAINER_H__
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#include "cocos2d.h"
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#include "FairyGUIMacros.h"
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NS_FGUI_BEGIN
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class GObject;
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class RectClippingSupport
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{
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public:
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RectClippingSupport();
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ax::Rect _clippingRegion;
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bool _clippingEnabled;
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bool _scissorOldState;
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ax::Rect _clippingOldRect;
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ax::Rect _clippingRect;
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bool _clippingRectDirty;
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#if COCOS2D_VERSION >= 0x00040000
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#if !defined(AX_VERSION)
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ax::GroupCommand _groupCommand;
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#endif
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//ax::CallbackCommand _beforeVisitCmdScissor;
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//ax::CallbackCommand _afterVisitCmdScissor;
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#else
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ax::CustomCommand _beforeVisitCmdScissor;
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ax::CustomCommand _afterVisitCmdScissor;
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#endif
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};
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class StencilClippingSupport
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{
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public:
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StencilClippingSupport();
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ax::Node* _stencil;
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ax::StencilStateManager* _stencilStateManager;
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#if !defined(AX_VERSION)
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ax::GroupCommand _groupCommand;
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#endif
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#if COCOS2D_VERSION >= 0x00040000
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ax::backend::ProgramState* _originStencilProgram;
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//ax::CallbackCommand _beforeVisitCmd;
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//ax::CallbackCommand _afterDrawStencilCmd;
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//ax::CallbackCommand _afterVisitCmd;
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#else
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ax::GLProgram* _originStencilProgram;
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ax::CustomCommand _beforeVisitCmd;
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ax::CustomCommand _afterDrawStencilCmd;
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ax::CustomCommand _afterVisitCmd;
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#endif
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};
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class FUIContainer : public ax::Node
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{
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public:
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FUIContainer();
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virtual ~FUIContainer();
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CREATE_FUNC(FUIContainer);
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bool isClippingEnabled() const;
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void setClippingEnabled(bool value);
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const ax::Rect& getClippingRegion() const;
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void setClippingRegion(const ax::Rect& clippingRegion);
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ax::Node* getStencil() const;
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void setStencil(ax::Node* stencil);
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float getAlphaThreshold() const;
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void setAlphaThreshold(float alphaThreshold);
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bool isInverted() const;
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void setInverted(bool inverted);
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void onEnter() override;
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void onEnterTransitionDidFinish() override;
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void onExitTransitionDidStart() override;
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void onExit() override;
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void visit(ax::Renderer *renderer, const ax::Mat4 &parentTransform, uint32_t parentFlags) override;
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void setCameraMask(unsigned short mask, bool applyChildren = true) override;
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void setGlobalZOrder(float globalZOrder) override;
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GObject* gOwner;
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private:
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void onBeforeVisitScissor();
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void onAfterVisitScissor();
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const ax::Rect& getClippingRect();
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RectClippingSupport* _rectClippingSupport;
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StencilClippingSupport* _stencilClippingSupport;
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#if COCOS2D_VERSION >= 0x00040000
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void setProgramStateRecursively(Node* node, ax::backend::ProgramState* programState);
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void restoreAllProgramStates();
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std::unordered_map<Node*, ax::backend::ProgramState*> _originalStencilProgramState;
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#endif
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};
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//internal use
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class FUIInnerContainer : public ax::Node
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{
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public:
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CREATE_FUNC(FUIInnerContainer);
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void setPosition2(const ax::Vec2 &position) { setPosition(position.x, _parent->getContentSize().height - position.y); }
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ax::Vec2 getPosition2() { return ax::Vec2(_position.x, _parent->getContentSize().height - _position.y); }
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void setPosition2(float x, float y) { setPosition(x, _parent->getContentSize().height - y); }
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void setPositionY2(float y) { setPositionY(_parent->getContentSize().height - y); }
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float getPositionY2(void) const { return _parent->getContentSize().height - _position.y; }
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};
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NS_FGUI_END
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#endif
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