mirror of https://github.com/axmolengine/axmol.git
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_ANIMATEBLE_H
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#define DRAGONBONES_ANIMATEBLE_H
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#include "../core/DragonBones.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - Play animation interface. (Both Armature and Wordclock implement the interface)
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* Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock
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* instance uniformly.
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* @see dragonBones.WorldClock
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 播放动画接口。 (Armature 和 WordClock 都实现了该接口)
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* 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。
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* @see dragonBones.WorldClock
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class IAnimatable
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{
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ABSTRACT_CLASS(IAnimatable)
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public:
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/**
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* - Advance time.
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* @param passedTime - Passed time. (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 更新时间。
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* @param passedTime - 前进的时间。 (以秒为单位)
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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virtual void advanceTime(float passedTime) = 0;
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/**
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* - The Wordclock instance to which the current belongs.
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* @example
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* TypeScript style, for reference only.
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* <pre>
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* armature.clock = factory.clock; // Add armature to clock.
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* armature.clock = null; // Remove armature from clock.
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* </pre>
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - 当前所属的 WordClock 实例。
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* @example
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* TypeScript 风格,仅供参考。
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* <pre>
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* armature.clock = factory.clock; // 将骨架添加到时钟。
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* armature.clock = null; // 将骨架从时钟移除。
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* </pre>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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virtual WorldClock* getClock() const = 0;
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virtual void setClock(WorldClock* value) = 0;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_ANIMATEBLE_H
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