axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Model...

216 lines
7.8 KiB
C++

#include "EffekseerRendererLLGI.RenderState.h"
#include "EffekseerRendererLLGI.RendererImplemented.h"
#include "EffekseerRendererLLGI.IndexBuffer.h"
#include "EffekseerRendererLLGI.ModelRenderer.h"
#include "EffekseerRendererLLGI.Shader.h"
#include "EffekseerRendererLLGI.VertexBuffer.h"
#include "GraphicsDevice.h"
namespace EffekseerRendererLLGI
{
const int LLGI_InstanceCount = 40;
ModelRenderer::ModelRenderer(RendererImplemented* renderer,
Shader* shader_ad_lit,
Shader* shader_ad_unlit,
Shader* shader_ad_distortion,
Shader* shader_lighting_texture_normal,
Shader* shader_texture,
Shader* shader_distortion_texture)
: m_renderer(renderer)
, shader_ad_lit_(shader_ad_lit)
, shader_ad_unlit_(shader_ad_unlit)
, shader_ad_distortion_(shader_ad_distortion)
, m_shader_lighting_texture_normal(shader_lighting_texture_normal)
, m_shader_texture(shader_texture)
, m_shader_distortion_texture(shader_distortion_texture)
{
// Ad
{
std::array<Shader*, 2> shaders;
shaders[0] = shader_ad_lit_;
shaders[1] = shader_ad_unlit_;
for (size_t i = 0; i < shaders.size(); i++)
{
shaders[i]->SetVertexConstantBufferSize(sizeof(::EffekseerRenderer::ModelRendererAdvancedVertexConstantBuffer<LLGI_InstanceCount>));
shaders[i]->SetPixelConstantBufferSize(sizeof(::EffekseerRenderer::PixelConstantBuffer));
}
shader_ad_distortion_->SetVertexConstantBufferSize(sizeof(::EffekseerRenderer::ModelRendererAdvancedVertexConstantBuffer<LLGI_InstanceCount>));
shader_ad_distortion_->SetPixelConstantBufferSize(sizeof(::EffekseerRenderer::PixelConstantBufferDistortion));
}
{
std::array<Shader*, 2> shaders;
shaders[0] = m_shader_lighting_texture_normal;
shaders[1] = m_shader_texture;
for (size_t i = 0; i < shaders.size(); i++)
{
shaders[i]->SetVertexConstantBufferSize(sizeof(::EffekseerRenderer::ModelRendererVertexConstantBuffer<LLGI_InstanceCount>));
shaders[i]->SetPixelConstantBufferSize(sizeof(::EffekseerRenderer::PixelConstantBuffer));
}
m_shader_distortion_texture->SetVertexConstantBufferSize(sizeof(::EffekseerRenderer::ModelRendererVertexConstantBuffer<LLGI_InstanceCount>));
m_shader_distortion_texture->SetPixelConstantBufferSize(sizeof(::EffekseerRenderer::PixelConstantBufferDistortion));
}
VertexType = EffekseerRenderer::ModelRendererVertexType::Instancing;
graphicsDevice_ = m_renderer->GetGraphicsDeviceInternal().Get();
LLGI::SafeAddRef(graphicsDevice_);
}
ModelRenderer::~ModelRenderer()
{
ES_SAFE_DELETE(m_shader_lighting_texture_normal);
ES_SAFE_DELETE(m_shader_texture);
ES_SAFE_DELETE(m_shader_distortion_texture);
ES_SAFE_DELETE(shader_ad_unlit_);
ES_SAFE_DELETE(shader_ad_lit_);
ES_SAFE_DELETE(shader_ad_distortion_);
LLGI::SafeRelease(graphicsDevice_);
}
ModelRendererRef ModelRenderer::Create(RendererImplemented* renderer, FixedShader* fixedShader)
{
assert(renderer != nullptr);
assert(renderer->GetGraphics() != nullptr);
std::vector<VertexLayout> layouts;
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 0});
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 1});
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 2});
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 3});
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 4});
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 5});
Shader* shader_lighting_texture_normal = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->ModelLit_VS.data(),
(int32_t)fixedShader->ModelLit_VS.size(),
fixedShader->ModelLit_PS.data(),
(int32_t)fixedShader->ModelLit_PS.size(),
"ModelRendererLightingTextureNormal",
layouts,
true);
Shader* shader_texture = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->ModelUnlit_VS.data(),
(int32_t)fixedShader->ModelUnlit_VS.size(),
fixedShader->ModelUnlit_PS.data(),
(int32_t)fixedShader->ModelUnlit_PS.size(),
"ModelRendererTexture",
layouts,
true);
auto shader_distortion_texture = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->ModelDistortion_VS.data(),
(int32_t)fixedShader->ModelDistortion_VS.size(),
fixedShader->ModelDistortion_PS.data(),
(int32_t)fixedShader->ModelDistortion_PS.size(),
"ModelRendererDistortionTexture",
layouts,
true);
Shader* shader_ad_lit = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->AdvancedModelLit_VS.data(),
(int32_t)fixedShader->AdvancedModelLit_VS.size(),
fixedShader->AdvancedModelLit_PS.data(),
(int32_t)fixedShader->AdvancedModelLit_PS.size(),
"ModelRendererLightingTextureNormal",
layouts,
true);
Shader* shader_ad_unlit = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->AdvancedModelUnlit_VS.data(),
(int32_t)fixedShader->AdvancedModelUnlit_VS.size(),
fixedShader->AdvancedModelUnlit_PS.data(),
(int32_t)fixedShader->AdvancedModelUnlit_PS.size(),
"ModelRendererTexture",
layouts,
true);
auto shader_ad_distortion = Shader::Create(renderer->GetGraphicsDeviceInternal().Get(),
fixedShader->AdvancedModelDistortion_VS.data(),
(int32_t)fixedShader->AdvancedModelDistortion_VS.size(),
fixedShader->AdvancedModelDistortion_PS.data(),
(int32_t)fixedShader->AdvancedModelDistortion_PS.size(),
"ModelRendererDistortionTexture",
layouts,
true);
if (shader_lighting_texture_normal == nullptr || shader_texture == nullptr || shader_distortion_texture == nullptr ||
shader_ad_lit == nullptr || shader_ad_unlit == nullptr || shader_ad_distortion == nullptr)
{
ES_SAFE_DELETE(shader_lighting_texture_normal);
ES_SAFE_DELETE(shader_texture);
ES_SAFE_DELETE(shader_distortion_texture);
ES_SAFE_DELETE(shader_ad_unlit);
ES_SAFE_DELETE(shader_ad_lit);
ES_SAFE_DELETE(shader_ad_distortion);
}
return ModelRendererRef(new ModelRenderer(renderer, shader_ad_lit, shader_ad_unlit, shader_ad_distortion, shader_lighting_texture_normal, shader_texture, shader_distortion_texture));
}
void ModelRenderer::BeginRendering(const efkModelNodeParam& parameter, int32_t count, void* userData)
{
BeginRendering_(m_renderer, parameter, count, userData);
}
void ModelRenderer::Rendering(const efkModelNodeParam& parameter, const InstanceParameter& instanceParameter, void* userData)
{
Rendering_<RendererImplemented>(m_renderer, parameter, instanceParameter, userData);
}
void ModelRenderer::EndRendering(const efkModelNodeParam& parameter, void* userData)
{
if (parameter.ModelIndex < 0)
{
return;
}
Effekseer::ModelRef model = nullptr;
if (parameter.IsProceduralMode)
{
model = parameter.EffectPointer->GetProceduralModel(parameter.ModelIndex);
}
else
{
model = parameter.EffectPointer->GetModel(parameter.ModelIndex);
}
if (model == nullptr)
{
return;
}
model->StoreBufferToGPU(graphicsDevice_);
if (!model->GetIsBufferStoredOnGPU())
{
return;
}
if (m_renderer->GetRenderMode() == Effekseer::RenderMode::Wireframe)
{
model->GenerateWireIndexBuffer(graphicsDevice_);
if (!model->GetIsWireIndexBufferGenerated())
{
return;
}
}
EndRendering_<RendererImplemented, Shader, Effekseer::Model, true, LLGI_InstanceCount>(
m_renderer, shader_ad_lit_, shader_ad_unlit_, shader_ad_distortion_, m_shader_lighting_texture_normal, m_shader_texture, m_shader_distortion_texture, parameter, userData);
}
} // namespace EffekseerRendererLLGI