mirror of https://github.com/axmolengine/axmol.git
46 lines
2.1 KiB
C
46 lines
2.1 KiB
C
/****************************************************************************
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://axmolengine.github.io/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_COCOS3D_LUA_COCOS2DX_3D_MANUAL_H__
|
|
#define COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_COCOS3D_LUA_COCOS2DX_3D_MANUAL_H__
|
|
|
|
#include "tolua++.h"
|
|
/**
|
|
* @addtogroup lua
|
|
* @{
|
|
*/
|
|
|
|
/**
|
|
* Call this function can import the lua bindings for the cocos3d module.
|
|
* After registering, we could call the related cocos3d code conveniently in the lua.eg,.ax.Sprite3D:create(modelPath).
|
|
* If you don't want to use the cocos3d module in the lua, you only don't call this registering function.
|
|
* If you don't register the cocos3d module, the package size would become smaller .
|
|
* The current mechanism,this function is called in the lua_module_register.h
|
|
*/
|
|
TOLUA_API int register_cocos3d_module(lua_State* L);
|
|
|
|
// end group
|
|
/// @}
|
|
#endif // #ifndef COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_3D_LUA_COCOS2DX_COCOSDENSHION_MANUAL_H__
|