mirror of https://github.com/axmolengine/axmol.git
52 lines
2.1 KiB
C
52 lines
2.1 KiB
C
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef SCRIPTING_AXLUA_PHYSICS3D_MANUAL_H__
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#define SCRIPTING_AXLUA_PHYSICS3D_MANUAL_H__
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#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION
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#include "tolua++.h"
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/**
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* @addtogroup lua
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* @{
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*/
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/**
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* Call this function can import the lua bindings for the physics3d module.
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* After registering, we could call the related physics3d code conveniently in the lua.
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* If you don't want to use the physics3d module in the lua, you only don't call this registering function.
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* If you don't register the physics3d module, the package size would become smaller .
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* The current mechanism,this function is called in the lua_module_register.h
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*/
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TOLUA_API int register_physics3d_module(lua_State* L);
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// end group
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/// @}
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#endif // #if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION
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#endif // #ifndef SCRIPTING_AXLUA_PHYSICS3D_MANUAL_H__
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