mirror of https://github.com/axmolengine/axmol.git
59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __LUA_ENGINE_H__
|
|
#define __LUA_ENGINE_H__
|
|
|
|
#include "CCScriptSupport.h"
|
|
#include "cocos2d.h"
|
|
|
|
class LuaEngine : public cocos2d::CCScriptEngineProtocol
|
|
{
|
|
public:
|
|
virtual ~LuaEngine();
|
|
|
|
// functions for excute touch event
|
|
virtual bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
|
|
virtual bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);
|
|
|
|
// functions for CCCallFuncX
|
|
virtual bool executeCallFunc(const char *pszFuncName);
|
|
virtual bool executeCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
|
|
virtual bool executeCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
|
|
virtual bool executeCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
|
|
|
|
// excute a script function without params
|
|
virtual int executeFuction(const char *pszFuncName);
|
|
// excute a script file
|
|
virtual bool executeScriptFile(const char* pszFileName);
|
|
// excute script from string
|
|
virtual bool executeString(const char* pszCodes);
|
|
|
|
// execute a schedule function
|
|
virtual bool executeSchedule(const char* pszFuncName, cocos2d::ccTime t);
|
|
// add a search path
|
|
virtual bool addSearchPath(const char* pszPath);
|
|
};
|
|
|
|
#endif // __LUA_ENGINE_H__
|