axmol/core/renderer/backend/opengl
halx99 3ab3249700 Update glslcc to 1.8.1
Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
..
BufferGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
BufferGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
CommandBufferGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
CommandBufferGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DepthStencilStateGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DepthStencilStateGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DeviceGL.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
DeviceGL.h Add missing include guards. (#1265) 2023-07-10 08:47:20 +08:00
DeviceInfoGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DeviceInfoGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
MacrosGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramGL.cpp Update glslcc to 1.8.1 2023-07-16 14:14:41 +08:00
ProgramGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderPipelineGL.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipelineGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTargetGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
RenderTargetGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModuleGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModuleGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
TextureGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
TextureGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
UtilsGL.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
UtilsGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00