axmol/core/renderer/shaders/quadTexture.vert

24 lines
512 B
GLSL

#version 310 es
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec4 a_color;
layout(location = 2) in vec2 a_texCoord;
layout(location = 0) out vec2 TextureCoordOut;
layout(location = 1) out vec4 ColorOut;
layout(std140, binding = 0) uniform vs_ub {
mat4 u_MVPMatrix;
};
void main()
{
ColorOut = a_color;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
gl_Position = u_MVPMatrix * a_position;
}