axmol/core/renderer/shaders/terrain.vert

19 lines
405 B
GLSL

#version 310 es
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 2) in vec3 a_normal;
layout(location = 0) out vec2 v_texCoord;
layout(location = 1) out vec3 v_normal;
layout(std140, binding = 0) uniform vs_ub {
mat4 u_MVPMatrix;
};
void main()
{
gl_Position = u_MVPMatrix * a_position;
v_texCoord = a_texCoord;
v_normal = a_normal;
}