axmol/cocos/3d/CCBillBoard.h

104 lines
3.1 KiB
C++

/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCBILLBOARD_H__
#define __CCBILLBOARD_H__
#include "2d/CCSprite.h"
NS_CC_BEGIN
/**
* Inherit from Sprite, achieve BillBorad.
*/
class CC_DLL BillBorad : public Sprite
{
public:
/// @{
/// @name Creators
/**
* Creates an empty BillBorad without texture. You can call setTexture method subsequently.
*
* @return An autoreleased BillBorad object.
*/
static BillBorad* create();
/**
* Creates a BillBorad with an image filename.
*
* After creation, the rect of BillBorad will be the size of the image,
* and the offset will be (0,0).
*
* @param filename A path to image file, e.g., "scene1/monster.png"
* @return An autoreleased BillBorad object.
*/
static BillBorad* create(const std::string& filename);
/**
* Creates a BillBorad with an image filename and a rect.
*
* @param filename A path to image file, e.g., "scene1/monster.png"
* @param rect A subrect of the image file
* @return An autoreleased BillBorad object
*/
static BillBorad* create(const std::string& filename, const Rect& rect);
/**
* Creates a BillBorad with a Texture2D object.
*
* After creation, the rect will be the size of the texture, and the offset will be (0,0).
*
* @param texture A pointer to a Texture2D object.
* @return An autoreleased BillBorad object
*/
static BillBorad* createWithTexture(Texture2D *texture);
/** draw BillBorad object */
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
CC_CONSTRUCTOR_ACCESS:
BillBorad();
virtual ~BillBorad();
protected:
Mat4 _preViewMat;
Mat4 _mv;
float _zDepthInView;
private:
CC_DISALLOW_COPY_AND_ASSIGN(BillBorad);
};
NS_CC_END
#endif // __CCBILLBOARD_H__