mirror of https://github.com/axmolengine/axmol.git
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
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#ifndef __PLAYER_PROTOCOL_H_
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#define __PLAYER_PROTOCOL_H_
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#include "PlayerMacros.h"
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#include "PlayerSettings.h"
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#include "PlayerFileDialogServiceProtocol.h"
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#include "PlayerMessageBoxServiceProtocol.h"
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#include "PlayerMenuServiceProtocol.h"
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#include "PlayerEditBoxServiceProtocol.h"
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#include "PlayerTaskServiceProtocol.h"
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#include "ProjectConfig/ProjectConfig.h"
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#include "SimulatorExport.h"
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PLAYER_NS_BEGIN
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class CC_LIBSIM_DLL PlayerProtocol
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{
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public:
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virtual ~PlayerProtocol();
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static PlayerProtocol *getInstance();
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static void purgeInstance();
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void setPlayerSettings(const PlayerSettings &settings);
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PlayerSettings getPlayerSettings() const;
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virtual PlayerFileDialogServiceProtocol *getFileDialogService() = 0; // implemented in platform related source files
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virtual PlayerMessageBoxServiceProtocol *getMessageBoxService() = 0;
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virtual PlayerMenuServiceProtocol *getMenuService() = 0;
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virtual PlayerEditBoxServiceProtocol *getEditBoxService() = 0;
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virtual PlayerTaskServiceProtocol *getTaskService() = 0;
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protected:
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PlayerProtocol(); // avoid create instance from outside
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PlayerSettings _settings;
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private:
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static PlayerProtocol *_instance;
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};
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PLAYER_NS_END
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#endif // __PLAYER_PROTOCOL_H_
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