axmol/tools/simulator/libsimulator/lib/PlayerProtocol.h

48 lines
1.2 KiB
C++

#ifndef __PLAYER_PROTOCOL_H_
#define __PLAYER_PROTOCOL_H_
#include "PlayerMacros.h"
#include "PlayerSettings.h"
#include "PlayerFileDialogServiceProtocol.h"
#include "PlayerMessageBoxServiceProtocol.h"
#include "PlayerMenuServiceProtocol.h"
#include "PlayerEditBoxServiceProtocol.h"
#include "PlayerTaskServiceProtocol.h"
#include "ProjectConfig/ProjectConfig.h"
#include "SimulatorExport.h"
PLAYER_NS_BEGIN
class CC_LIBSIM_DLL PlayerProtocol
{
public:
virtual ~PlayerProtocol();
static PlayerProtocol *getInstance();
static void purgeInstance();
void setPlayerSettings(const PlayerSettings &settings);
PlayerSettings getPlayerSettings() const;
virtual PlayerFileDialogServiceProtocol *getFileDialogService() = 0; // implemented in platform related source files
virtual PlayerMessageBoxServiceProtocol *getMessageBoxService() = 0;
virtual PlayerMenuServiceProtocol *getMenuService() = 0;
virtual PlayerEditBoxServiceProtocol *getEditBoxService() = 0;
virtual PlayerTaskServiceProtocol *getTaskService() = 0;
protected:
PlayerProtocol(); // avoid create instance from outside
PlayerSettings _settings;
private:
static PlayerProtocol *_instance;
};
PLAYER_NS_END
#endif // __PLAYER_PROTOCOL_H_