mirror of https://github.com/axmolengine/axmol.git
135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
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#include "RuntimeCCSImpl.h"
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#include "ConfigParser.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/UIHelper.h"
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#include "tinyxml2/tinyxml2.h"
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////////////////////////////////////////
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RuntimeCCSImpl *RuntimeCCSImpl::create()
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{
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auto instance = new RuntimeCCSImpl();
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return instance;
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}
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void RuntimeCCSImpl::onStartDebuger(const rapidjson::Document& dArgParse, rapidjson::Document& dReplyParse)
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{
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}
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void RuntimeCCSImpl::onReload(const rapidjson::Document &dArgParse, rapidjson::Document &dReplyParse)
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{
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}
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void RuntimeCCSImpl::startScript(const std::string& file)
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{
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std::string filename(file);
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if (filename.empty())
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{
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filename = ConfigParser::getInstance()->getEntryFile();
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}
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if (filename.rfind(".csd") != std::string::npos)
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{
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loadCSDProject(filename);
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}
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else if (filename.rfind(".csb") != std::string::npos)
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{
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loadCSBProject(filename);
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}
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}
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void RuntimeCCSImpl::loadCSDProject(const std::string& file)
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{
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CCLOG("------------------------------------------------");
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CCLOG("LOAD Cocos Studio FILE (.csd): %s", file.c_str());
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CCLOG("------------------------------------------------");
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auto node = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator(file.c_str());
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auto action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator(file.c_str());
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if (action)
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{
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node->runAction(action);
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action->gotoFrameAndPlay(0);
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}
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if (node)
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{
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Size frameSize = Director::getInstance()->getVisibleSize();
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node->setContentSize(frameSize);
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ui::Helper::doLayout(node);
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std::string inFullpath = FileUtils::getInstance()->fullPathForFilename(file).c_str();
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std::string content = FileUtils::getInstance()->getStringFromFile(file);
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tinyxml2::XMLDocument* document = new tinyxml2::XMLDocument();
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document->Parse(content.c_str());
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const tinyxml2::XMLElement* rootElement = document->RootElement();
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const tinyxml2::XMLElement* element = rootElement->FirstChildElement();
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if(element)
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{
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if (strcmp("PropertyGroup", element->Name()) == 0)
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{
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const tinyxml2::XMLAttribute* attribute = element->FirstAttribute();
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while (attribute != nullptr)
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{
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std::string csdType = attribute->Name();
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if (csdType.compare("Type") == 0)
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{
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std::string csdValue = attribute->Value();
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if (csdValue.compare("Skeleton") == 0 || csdValue.compare("Node") == 0)
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{
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node->setPosition(cocos2d::Vec2(frameSize.width / 2.0f, frameSize.height / 2.0f));
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}
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break;
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}
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attribute = attribute->Next();
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}
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}
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}
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if (Director::getInstance()->getRunningScene())
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{
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auto scene = Scene::create();
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scene->addChild(node);
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Director::getInstance()->replaceScene(scene);
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}
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else
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{
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auto scene = Scene::create();
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scene->addChild(node);
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Director::getInstance()->runWithScene(scene);
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}
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}
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}
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void RuntimeCCSImpl::loadCSBProject(const std::string& file)
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{
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CCLOG("\n------------------------------------------------\n");
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CCLOG("[WARNING]: using **SUITABLE** Cocos Studio generate csb file!!");
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CCLOG("LOAD Cocos Studio FILE (.csb): %s", file.c_str());
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CCLOG("\n------------------------------------------------\n");
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auto node = CSLoader::getInstance()->createNode(file);
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if (node)
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{
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Size frameSize = Director::getInstance()->getVisibleSize();
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node->setContentSize(frameSize);
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ui::Helper::doLayout(node);
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if (Director::getInstance()->getRunningScene())
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{
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auto scene = Scene::create();
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scene->addChild(node);
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Director::getInstance()->replaceScene(scene);
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}
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else
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{
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auto scene = Scene::create();
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scene->addChild(node);
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Director::getInstance()->runWithScene(scene);
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}
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}
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}
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