mirror of https://github.com/axmolengine/axmol.git
f2d3ecad48
MeshCommand can be reused from other objects either by passing a `Material` or a `RenderState::StateBlock` |
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.. | ||
PU | ||
CCParticle3DAffector.cpp | ||
CCParticle3DAffector.h | ||
CCParticle3DEmitter.cpp | ||
CCParticle3DEmitter.h | ||
CCParticle3DRender.cpp | ||
CCParticle3DRender.h | ||
CCParticleSystem3D.cpp | ||
CCParticleSystem3D.h |