axmol/extensions/Particle3D
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
..
PU Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
CCParticle3DAffector.cpp add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DAffector.h add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DEmitter.cpp add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DEmitter.h add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DRender.cpp Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
CCParticle3DRender.h Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
CCParticleSystem3D.cpp Optimize Vec3 use constructor default. 2015-04-20 12:56:43 +03:00
CCParticleSystem3D.h add comments 2015-03-06 10:35:42 +08:00