mirror of https://github.com/axmolengine/axmol.git
248 lines
6.7 KiB
C++
248 lines
6.7 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCVertexIndexBuffer.h"
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NS_CC_BEGIN
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VertexBuffer* VertexBuffer::create(int sizePerVertex, int vertexNumber)
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{
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auto result = new (std::nothrow) VertexBuffer();
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if(result && result->init(sizePerVertex, vertexNumber))
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{
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result->autorelease();
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return result;
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}
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CC_SAFE_DELETE(result);
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return nullptr;
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}
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VertexBuffer::VertexBuffer()
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: _vbo(0)
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, _vertexNumber(0)
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, _sizePerVertex(0)
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{
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}
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VertexBuffer::~VertexBuffer()
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{
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if(glIsBuffer(_vbo))
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{
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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}
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}
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bool VertexBuffer::init(int sizePerVertex, int vertexNumber)
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{
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if(0 == sizePerVertex || 0 == vertexNumber)
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return false;
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_sizePerVertex = sizePerVertex;
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_vertexNumber = vertexNumber;
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, _sizePerVertex * _vertexNumber, nullptr, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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return true;
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}
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int VertexBuffer::getSizePerVertex() const
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{
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return _sizePerVertex;
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}
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int VertexBuffer::getVertexNumber() const
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{
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return _vertexNumber;
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}
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bool VertexBuffer::updateVertices(const void* verts, int count, int begin)
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{
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if(count <= 0 || nullptr == verts) return false;
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if(begin < 0)
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{
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CCLOGERROR("Update vertices with begin = %d, will set begin to 0", begin);
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begin = 0;
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}
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if(count + begin > _vertexNumber)
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{
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CCLOGERROR("updated vertices exceed the max size of vertex buffer, will set count to _vertexNumber-begin");
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count = _vertexNumber - begin;
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}
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferSubData(GL_ARRAY_BUFFER, begin * _sizePerVertex, count * _sizePerVertex, verts);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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return true;
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}
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//bool VertexBuffer::getVertices(void* verts, int count, int begin) const
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//{
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// if(count <= 0 || nullptr == verts) return false;
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//
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// if(begin < 0)
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// {
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// CCLOGERROR("get vertices with begin = %d, will set begin to 0", begin);
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// begin = 0;
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// }
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//
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// if(count + begin > _vertexNumber)
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// {
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// CCLOGERROR("get vertices exceed the max size of vertex buffer, will set count to _vertexNumber-begin");
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// count = _vertexNumber - begin;
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// }
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//
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// glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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// GLvoid* data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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// memcpy(verts, ((char*)data) + begin * _sizePerVertex, count * _sizePerVertex);
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// glUnmapBuffer(GL_ARRAY_BUFFER);
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// glBindBuffer(GL_ARRAY_BUFFER, 0);
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// return true;
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//}
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int VertexBuffer::getSize() const
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{
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return _sizePerVertex * _vertexNumber;
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}
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IndexBuffer* IndexBuffer::create(IndexType type, int number)
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{
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auto result = new (std::nothrow) IndexBuffer();
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if(result && result->init(type, number))
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{
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result->autorelease();
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return result;
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}
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CC_SAFE_DELETE(result);
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return nullptr;
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}
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IndexBuffer::IndexBuffer()
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: _vbo(0)
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, _type(IndexType::INDEX_TYPE_SHORT_16)
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, _indexNumber(0)
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{
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}
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IndexBuffer::~IndexBuffer()
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{
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if(glIsBuffer(_vbo))
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{
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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}
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}
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bool IndexBuffer::init(IndexBuffer::IndexType type, int number)
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{
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if(number <=0 ) return false;
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_type = type;
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_indexNumber = number;
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, getSizePerIndex() * _indexNumber, nullptr, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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return true;
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}
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IndexBuffer::IndexType IndexBuffer::getType() const
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{
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return _type;
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}
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int IndexBuffer::getSizePerIndex() const
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{
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return IndexType::INDEX_TYPE_SHORT_16 == _type ? 2 : 4;
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}
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int IndexBuffer::getIndexNumber() const
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{
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return _indexNumber;
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}
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bool IndexBuffer::updateIndices(const void* indices, int count, int begin)
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{
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if(count <= 0 || nullptr == indices) return false;
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if(begin < 0)
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{
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CCLOGERROR("Update indices with begin = %d, will set begin to 0", begin);
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begin = 0;
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}
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if(count + begin > _indexNumber)
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{
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CCLOGERROR("updated indices exceed the max size of vertex buffer, will set count to _indexNumber-begin");
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count = _indexNumber - begin;
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, begin * getSizePerIndex(), count * getSizePerIndex(), indices);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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return true;
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}
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//bool IndexBuffer::getIndices(void* indices, int count, int begin)
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//{
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// if(count <= 0 || nullptr == indices) return false;
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//
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// if(begin < 0)
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// {
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// CCLOGERROR("get indices with begin = %d, will set begin to 0", begin);
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// begin = 0;
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// }
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//
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// if(count + begin > _indexNumber)
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// {
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// CCLOGERROR("get indices exceed the max size of vertex buffer, will set count to _indexNumber-begin");
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// count = _indexNumber - begin;
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// }
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//
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vbo);
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// GLvoid* data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
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// memcpy(indices, ((char*)data) + begin * getSizePerIndex(), count * getSizePerIndex());
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// glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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// return true;
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//}
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int IndexBuffer::getSize() const
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{
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return getSizePerIndex() * _indexNumber;
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}
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NS_CC_END
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