mirror of https://github.com/axmolengine/axmol.git
195 lines
5.1 KiB
C++
195 lines
5.1 KiB
C++
#include "PerformanceTouchesTest.h"
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enum
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{
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TEST_COUNT = 2,
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};
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static int s_nTouchCurCase = 0;
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////////////////////////////////////////////////////////
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//
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// TouchesMainScene
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//
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////////////////////////////////////////////////////////
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void TouchesMainScene::showCurrentTest()
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{
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Layer* layer = NULL;
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switch (_curCase)
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{
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case 0:
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layer = new TouchesPerformTest1(true, TEST_COUNT, _curCase);
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break;
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case 1:
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layer = new TouchesPerformTest2(true, TEST_COUNT, _curCase);
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break;
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}
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s_nTouchCurCase = _curCase;
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if (layer)
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{
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auto scene = Scene::create();
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scene->addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(scene);
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}
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}
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void TouchesMainScene::onEnter()
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{
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PerformBasicLayer::onEnter();
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auto s = Director::getInstance()->getWinSize();
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// add title
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auto label = LabelTTF::create(title().c_str(), "Arial", 32);
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addChild(label, 1);
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label->setPosition(Point(s.width/2, s.height-50));
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scheduleUpdate();
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_plabel = LabelBMFont::create("00.0", "fonts/arial16.fnt");
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_plabel->setPosition(Point(s.width/2, s.height/2));
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addChild(_plabel);
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elapsedTime = 0;
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numberOfTouchesB = numberOfTouchesM = numberOfTouchesE = numberOfTouchesC = 0;
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}
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void TouchesMainScene::update(float dt)
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{
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elapsedTime += dt;
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if ( elapsedTime > 1.0f)
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{
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float frameRateB = numberOfTouchesB / elapsedTime;
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float frameRateM = numberOfTouchesM / elapsedTime;
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float frameRateE = numberOfTouchesE / elapsedTime;
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float frameRateC = numberOfTouchesC / elapsedTime;
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elapsedTime = 0;
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numberOfTouchesB = numberOfTouchesM = numberOfTouchesE = numberOfTouchesC = 0;
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char str[32] = {0};
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sprintf(str, "%.1f %.1f %.1f %.1f", frameRateB, frameRateM, frameRateE, frameRateC);
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_plabel->setString(str);
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}
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}
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std::string TouchesMainScene::title()
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{
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return "No title";
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}
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////////////////////////////////////////////////////////
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//
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// TouchesPerformTest1
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//
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////////////////////////////////////////////////////////
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void TouchesPerformTest1::onEnter()
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{
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TouchesMainScene::onEnter();
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setTouchEnabled(true);
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// Register Touch Event
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auto listener = TouchEventListener::create(Touch::DispatchMode::ONE_BY_ONE);
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listener->setSwallowTouches(true);
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listener->onTouchBegan = CC_CALLBACK_2(TouchesPerformTest1::onTouchBegan, this);
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listener->onTouchMoved = CC_CALLBACK_2(TouchesPerformTest1::onTouchMoved, this);
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listener->onTouchEnded = CC_CALLBACK_2(TouchesPerformTest1::onTouchEnded, this);
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listener->onTouchCancelled = CC_CALLBACK_2(TouchesPerformTest1::onTouchCancelled, this);
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EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, this);
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_touchListener = listener;
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}
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std::string TouchesPerformTest1::title()
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{
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return "Targeted touches";
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}
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bool TouchesPerformTest1::onTouchBegan(Touch* touch, Event* event)
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{
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numberOfTouchesB++;
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return true;
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}
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void TouchesPerformTest1::onTouchMoved(Touch* touch, Event* event)
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{
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numberOfTouchesM++;
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}
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void TouchesPerformTest1::onTouchEnded(Touch* touch, Event* event)
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{
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numberOfTouchesE++;
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}
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void TouchesPerformTest1::onTouchCancelled(Touch* touch, Event* event)
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{
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numberOfTouchesC++;
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}
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////////////////////////////////////////////////////////
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//
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// TouchesPerformTest2
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//
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////////////////////////////////////////////////////////
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void TouchesPerformTest2::onEnter()
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{
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TouchesMainScene::onEnter();
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setTouchEnabled(true);
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// Register Touch Event
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// auto listener = TouchEventListener::create(Touch::DispatchMode::ALL_AT_ONCE);
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//
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// listener->onTouchesBegan = CC_CALLBACK_2(TouchesPerformTest2::onTouchesBegan, this);
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// listener->onTouchesMoved = CC_CALLBACK_2(TouchesPerformTest2::onTouchesMoved, this);
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// listener->onTouchesEnded = CC_CALLBACK_2(TouchesPerformTest2::onTouchesEnded, this);
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// listener->onTouchesCancelled = CC_CALLBACK_2(TouchesPerformTest2::onTouchesCancelled, this);
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//
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// EventDispatcher::getInstance()->registerEventListenerWithSceneGraphPriority(listener, this);
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}
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std::string TouchesPerformTest2::title()
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{
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return "Standard touches";
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}
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//void TouchesPerformTest2::registerWithTouchDispatcher()
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//{
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// auto director = Director::getInstance();
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// director->getTouchDispatcher()->addStandardDelegate(this, 0);
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//}
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void TouchesPerformTest2::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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numberOfTouchesB += touches.size();
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}
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void TouchesPerformTest2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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numberOfTouchesM += touches.size();
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}
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void TouchesPerformTest2::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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numberOfTouchesE += touches.size();
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}
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void TouchesPerformTest2::onTouchesCancelled(const std::vector<Touch*>& touches, Event* event)
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{
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numberOfTouchesC += touches.size();
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}
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void runTouchesTest()
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{
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s_nTouchCurCase = 0;
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auto scene = Scene::create();
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auto layer = new TouchesPerformTest1(true, TEST_COUNT, s_nTouchCurCase);
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scene->addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(scene);
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}
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